Hey people,
Recently I have begun to develop my own spaceship. I'm starting at the beginning, so I take a slow place, working from a mesh, to textures, to a panel (which means coding), and finally, animations.
The creation of the mesh is actually progressing quite fine (although slow), but I can't seem to grasp some of the basics of Anim8or.
What I want, is to add a point to an edge, that is part of a face. I can split an edge in two using Cut Edges (Z), but whenever I move or scale that added point, the face is not moving with it, instead staying where it is, as if the newly created point is not connected to the face. With the ability to put extra points to an edge, it's much easier for me to deform the face into the shape I want. Am I missing something here, or doing something wrong? Or can anyone tell me a proper way to add points to an existing edge?
Recently I have begun to develop my own spaceship. I'm starting at the beginning, so I take a slow place, working from a mesh, to textures, to a panel (which means coding), and finally, animations.
The creation of the mesh is actually progressing quite fine (although slow), but I can't seem to grasp some of the basics of Anim8or.
What I want, is to add a point to an edge, that is part of a face. I can split an edge in two using Cut Edges (Z), but whenever I move or scale that added point, the face is not moving with it, instead staying where it is, as if the newly created point is not connected to the face. With the ability to put extra points to an edge, it's much easier for me to deform the face into the shape I want. Am I missing something here, or doing something wrong? Or can anyone tell me a proper way to add points to an existing edge?