OHM Ascension Island 2016

Face, the zip file you uploaded didn't have the mesh files of WIA, I took them from my old WIA.zip for orbiter 2010
That was intentional, because I didn't want to redistribute the original work - which was not GPL'ed - but also didn't want to put the whole of ORL up either. So the ZIP is just a diff that enables the base in 2016.
 

Author: marcogavazzeni

Ascension Island tile L18.

Update 12/10/2016

Correct tile size.



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Thanks marcogavazzeni for this add-on. I like it.
You just have to make sure you set the 'Surface elevation, using' setting to 'Linear interpolation' since if you don't there is a big bump in the runway, always made me veer of to the left side. I was surprised there were no runway lights which I have added in the attached config file. I just copied the lights from Habana.cfg and made the numbers fit.
If you want to use this file, just unzip it and replace the Ascension_Island.cfg in your orbiter installation folder \Config\Earth\Base folder.
 

Attachments

This ZIP contains the converted high-res tiles for WHAP's WIA addon. It also includes a modified base config (to remove the now superfluous high-res tile definition). In addition, there is a surface flattening file to make 20km around the base MSL0, so the old definitions of base elements match up again.
You will need D3D9Client 4.9 with activated terrain flattening and linear terrain interpolation (instead of cubic) to see this last bit, though.

The conversion is not perfect, it was an automated run with treeman's -b option. It was done on stock surface and mask trees, no clue how it would perform with high-res trees.
Thank You FACE for fixing this :) now I dont have to go back to Orbiter 2010
 
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