This video was made about 4 yrs ago and as far as Im aware was never published, I would be happy with this effect,,,or better still a damage factor built into it as well...but just some simple cause and effect would be nice
I've tried two scenarios:
1) bringing a ship towards a target.
2) undocking
In both cases the ship is kind of jettisoned away from the target at a very high rate. In the collision test the ship does not even get close to impact but it is "rejected" when still quite far away from target. :dry:
Fixing this strange behaviour and further developing this addon would add a huge amount of realism to the sim! Hope someone will do it...
The code defines a "box" region for individual vessels.
The code only defines this for 4 vessels, the DG, shuttleA,PB, and ISS.
If its not one of these vessels, it uses a default VECTOR3.