tauruslittrow84
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- Nov 12, 2011
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If I am using the following code that is working to make 3 beacon lights on my ship, what code must i put in the buffered key area to make a switch that turns all three of them on/off at once say with OAPI_Key_L?
Code:
static BEACONLIGHTSPEC beacon1;
static VECTOR3 beacon1pos = {1.5,-1.75,.37};
static VECTOR3 beacon1col = {.1, .2, .992};
beacon1.shape = (BEACONSHAPE_STAR);
beacon1.pos = &beacon1pos;
beacon1.col = &beacon1col;
beacon1.size = (.7);
beacon1.falloff = (0.6);
beacon1.period = (13);
beacon1.duration = (7);
beacon1.tofs = (2);
beacon1.active = true;
AddBeacon (&beacon1);
static BEACONLIGHTSPEC beacon2;
static VECTOR3 beacon2pos = {-1.35,1.49,1.23};
static VECTOR3 beacon2col = {1,0,0};
beacon2.shape = (BEACONSHAPE_STAR);
beacon2.pos = &beacon2pos;
beacon2.col = &beacon2col;
beacon2.size = (.7);
beacon2.falloff = (0.6);
beacon2.period = (9);
beacon2.duration = (5);
beacon2.tofs = (3);
beacon2.active = true;
AddBeacon (&beacon2);
static BEACONLIGHTSPEC beacon3;
static VECTOR3 beacon3pos = {-1.35,1.49,-.85};
static VECTOR3 beacon3col = {0,1,0};
beacon3.shape = (BEACONSHAPE_STAR);
beacon3.pos = &beacon3pos;
beacon3.col = &beacon3col;
beacon3.size = (.7);
beacon3.falloff = (0.6);
beacon3.period = (9);
beacon3.duration = (5);
beacon3.tofs = (5);
beacon3.active = true;
AddBeacon (&beacon3);