Well, it's me and some crazy Ideas again. Thing is this: I had to write up a complete GUI architecture for IMS2 anyways, because the panel interactions will get too complex for coding everything on a special case basis, so in the long run it'll save me lots of time.
But I don't only need panels. I also need a generic editor in a dialog box. Scenario editor is capable of doing all that needs to be done, but isn't optimised for the task, and there's some additional helpers I'd like to put in.
Now the thing is this: I have a perfectly capable GUI and I know perfectly how to use it (having written it myself, after all). On the other hand I haven't used the WIN GUI in... god, it's been over a decade, and even then only sparingly.
If I could blit stuff from an orbiter texture surface into the window, that would let me use my own GUI, which would take me less time (and look nicer, too).
But I don't only need panels. I also need a generic editor in a dialog box. Scenario editor is capable of doing all that needs to be done, but isn't optimised for the task, and there's some additional helpers I'd like to put in.
Now the thing is this: I have a perfectly capable GUI and I know perfectly how to use it (having written it myself, after all). On the other hand I haven't used the WIN GUI in... god, it's been over a decade, and even then only sparingly.
If I could blit stuff from an orbiter texture surface into the window, that would let me use my own GUI, which would take me less time (and look nicer, too).