General Question Blocky Clouds?

chevelle505

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this is with hi res earth and hi res clouds in orbiter 2010 (100830)
https://www.orbithangar.com/searchid.php?ID=5856
and it looks like this??
clouds.jpg

All settings are maxed out and I have a decent (for orbiter 2010) graphics card.
could this be something to do with my d3d9 client?
why how can I get orbiter 2010 to look crisp and have that horizon haze you see in 2016? I remember there used to be something like that years ago but cant for the life of me find it.
 

boogabooga

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this is with hi res earth and hi res clouds in orbiter 2010 (100830) and it looks like this??

Yup. Looks pretty good for Orbiter 2010.


how can I get orbiter 2010 to look crisp and have that horizon haze you see in 2016?

You don't. That's why Orbiter 2016 is an upgrade. It allows for higher resolution.

There were a few horizon.dds add-ons for Orbiter 2006/2010. That gave a crisp blue horizon, but then the sunsets were a weird green and all the other planets' atmospheres were messed up.

I found two, but there may be more:
https://www.orbithangar.com/searchid.php?ID=6460
https://www.orbithangar.com/searchid.php?ID=2379
 

T1234

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Try lowering the cloud height in Earth.config file,also try the cloud microtextures addons.
 

chevelle505

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Thanks..will do!! Any idea as to what i should lower the cloud height to?
 

T1234

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Set cloud alt to CloudAlt = 3e3 to reduce horizon gap, AtmHazeExtent = 0.18 and planet glow in D3D9 settings to 1.5 and it should look somthing like this:
 

Marg

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Isn't it that cloud microtextures do not work in Orbiter 2016?
 

jroly

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Clouds look blocky/blurry in 2016 when looking at them directly in LEO. When the clouds are over land they don't seem as blocky as over the oceans. The high resolution pack contains contains a tree file the size of 300MB so it is fairly large itself for clouds.
IBiimIa.jpg
 
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