It would be great if we could just teleport probes to above the surface of Mars.
Source?Apparently the lead developer enjoys Orbiter. Woo! We've got a KSP dev AND a Take On Mars dev.
Source?
I'm not going to bother reporting another bug based on how frequently the reports are resolved. I've restarted the game (again) anyway and improved my 'strategy'. I've got back to that mission after an hour, so I'll see if I still have the same problem first.Report it as a bug.
I'm not going to bother reporting another bug based on how frequently the reports are resolved. I've restarted the game (again) anyway and improved my 'strategy'. I've got back to that mission after an hour, so I'll see if I still have the same problem first.
The APXS is the only instrument I currently have that can study rocks. I'm sure it's a bug. On a secondary mission I was unable to get close enough to another rock to scan it altogether even though the instrument was touching the rock. It may be because I swapped the position of the camera and spectrometer, thinking about it.Are you sure it didn't want you to use a different instrument?
I'm not going to bother reporting another bug based on how frequently the reports are resolved.
In as much as I have enjoyed the pics and video feeds, I cannot understand how developers can have the nerve to charge for software that doesn't work correctly. NO standards.
If it's free, I can understand that, there's no charge and you take as is. I mean, you wouldn't buy a car that cut out after a mile, so why do people accept and buy software that is unreliable, it boggles my mind the low expectation of the user in this field. I'm sure I moaned about this kind of rippoff before, but I moan about alot really.
I wonder what would have happened to NASA if they incorperated such buggy software into their rockets, landers and probes. As users, your expectation, even for a Dollar must be of the same standard.
As it has been said, the game is early access, so it's still in beta. It's on version 0.8, and there's some ways to go. However, most of the game works perfectly fine although I would like to see some improvements in the interface that can take up the majority of the screen. I bought the simulation early so I can support the developers because I like their idea. That is how I have contributed to the success of Take on Mars.In as much as I have enjoyed the pics and video feeds, I cannot understand how developers can have the nerve to charge for software that doesn't work correctly. NO standards.
If it's free, I can understand that, there's no charge and you take as is. I mean, you wouldn't buy a car that cut out after a mile, so why do people accept and buy software that is unreliable, it boggles my mind the low expectation of the user in this field. I'm sure I moaned about this kind of rippoff before, but I moan about alot really.
I wonder what would have happened to NASA if they incorperated such buggy software into their rockets, landers and probes. As users, your expectation, even for a Dollar must be of the same standard.
The second time I played that mission, the objective became complete after analyzing the rock twice. I still had all the necessary instruments like the first attempt minus the solar panels (may as well just use batteries and save money). However, I've restarted the game again because I cannot continue until I complete every mission in the most efficient way possible. If this keeps up, I will never make it to the medium class of rovers (MER inspired). However, the game is enjoyable to look at, drive for reasonable distances... and crash down Victoria Crater.Unstung i reported a simula bug, the root cause was that although the rover had the correct instrument, it did not have all the instruments to complete the whole mission though, so it never compleated the last objective.