Support Can't get Orulex to detect collision.

XSSA

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I'm trying to land but I fall through the terrain. It shows the 3D surfaces but doesn't have collision like it says.

---------- Post added at 03:29 PM ---------- Previous post was at 03:29 PM ----------

Also it crashes when I exit the simulation session.
 

mc_

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I even can't get rid of the debug text line - Orulex is simply ignores its own config file.

Looks like it is somewhere here (%orbiter%/orulex.cfg):
Code:
{
 Orulex v1.4
 Orulex config file.
 1 is true, 0 is false, all numbers is double, string without spaces.
}

//Systems
[B][COLOR="SeaGreen"]Enabled=1
Collisions=1
Debug=0
Multithread=1[/COLOR][/B]
...

But even if i change the settings, nothing happens.
 

Artlav

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There is no collision in Orulex!
It only draws the surface.

If you want collisions, you'll need a separate add-on for that.
For example, [ame="http://www.orbithangar.com/searchid.php?ID=4433"]Orulex_Collisions_UCGO[/ame]

About debug string - there is a 2010 version somewhere around the forum that have this issue fixed (i believe). Don't remember why it was ignoring the cfg, the development kind of ceased in a middle of something back then.
 

statickid

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On a side note, I've never been able to get any collision detection to work with Orulex on my particular set-ups. Not sure why, I actually gave up years ago. Tried again with 2010p1 and still no go for me. followed docs. oh well... *sigh*
 

mc_

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there is a 2010 version somewhere around the forum
Search comes empty, only with an OGLA client thread.
Latest version i have found gets a CTD approximately each 10 minutes on low orbit, and switching view from one planet to another with Orulex turned on results CTD 100%.
Orb knocked up a module that got rid of all debug lines...
Thx, i'll try it :thumbup:
 
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