Importing obj files into Anim8or does not import the texture. If you use the UV function in Anim8or and reassign your texture, I'm betting the export will work, and make this all easier for you.
Thanks n0mad23, but I had already applied the texture in anim8or using a material and attaching the diffuse channel to the .bmp, thats what you can see in image 3 from my previous post.
I believe that Wings3D supports import of textures from .obj--maybe try importing the .obj into Wings3D and then exporting to .msh using my exporter?
Thanks Hielor, I will take a look at those options.
EDIT:
Thanks Hielor, the workflow Maya->.obj ->Wings3d -> .msh has sorted out the texture problem, but now I lose the smothing information (smooth areas look faceted), so it appears that either the wings3d obj import or msh export trashes normals information, I will keep plugging away at it.
anyone have any ideas? or more to the point anyone have an established Maya -> Orbiter workflow?
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