Changing the argument of periapsis - single-burn solution

MontBlanc2012

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In this note, I want to consider the single-burn manoeuvre needed to change the 'argument of periapsis' of an elliptical orbit by an angle [MATH]\Delta\omega[/MATH].

Whereas we know how to raise and lower the periapsis radius, [MATH]r_p[/MATH], and/or apoapsis radius, [MATH]r_a[/MATH], of an orbit to achieve a desired semi-major axis, [MATH]a[/MATH], and orbital eccentricity, [MATH]e[/MATH]; and whereas we know how to change the orbital inclination, [MATH]\iota[/MATH], and longitude of the ascending node, [MATH]\Omega[/MATH], at will, the procedure for changing the argument of periapsis of an orbit generally receives scant treatment. So, what is the general procedure for doing it? And, moreover, how can one do it is efficiently as possible?

I want to consider a standard 'single-burn' treatment of this topic. In a subsequent note, I want to present an alternative two-burn solution that uses roughly half the [MATH]\delta V[/MATH] of the single-burn solution.

The 'standard' treatment
To make the issue concrete, let's suppose that one is an elliptical orbit with am eccentricity of 0.5 and a semi-major axis of 1.0. And let's suppose that we want to transfer to a new elliptical orbit which is the same as our starting ellipse excepted that the line of apsides is rotated by 90 degrees in a counter-clockwise direction. A graph of this scenario is given below:

Elliptical_intersection.jpg


Here, the blue ellipse is our initial orbit which, in keeping with standard convention, we move around in our initial orbit in a counter-clockwise. The orange ellipse is the orbit that we wish to transfer to which, again, we move around a counter-clockwise direction. This is the same ellipse as the first - except the its argument of periapsis has been rotated counter-clockwise by 90 degrees.

Now, if one refers to standard texts on orbital mechanics (e.g., "Spacecraft Dynamics and Control: A Practical Engineering Approach" - Marcel J. Sidi - "Spacecraft dynamics and control") the recommended single-burn strategy for making the orbit transfer is to execute a burn at either of the points of intersection of the two ellipses (in the graph, the points 'A' and 'B'). The texts then go on to calculate the amount of [MATH]\Delta V[/MATH] required to execute this manoeuvre and come up with following formula:

[MATH]\Delta V = 2\,e\,\sqrt{\frac{\mu}{a\,(1-e^2)}}\,\sin\frac{\Delta\omega}{2}[/MATH]
So where did this expression come from? The procedure for calculating this expression if first to calculate the points of intersection; then calculate the the velocity vector of the orbiting body on both the initial and final ellipses; and then take the magnitude of the difference between the initial and final velocity vectors. Now, the maths for finding the intersection of two co-planar ellipses has been set out in an earlier post "Calculating intersection of two orbits", so we ought to be able to go through the derivation ourselves.

Calculate the points of intersection
Basically, the procedure for calculating the points of intersection is to calculate three quantities:


[MATH]A = \beta _1 \, e_2+\beta _2 \, e_1-\left(\beta _1 \, e_1+\beta _2 \, e_2\right) \cos (\Delta \omega )[/MATH]
[MATH]B = e_1^2+e_2^2-2\, e_1 \,e_2\, \cos (\Delta \omega )-e_1^2 \,e_2^2 \,\sin ^2(\Delta \omega )[/MATH]
[MATH]\Delta = \sin ^2(\Delta\omega ) \left(\left(\beta _1^2-2 \,\cos (\Delta\omega ) \,\beta _1 \,\beta _2+\beta _2^2\right)\, e_1^2 \,e_2^2-\left(\beta _1\, e_1-\beta _2 \,e_2\right){}^2\right)[/MATH]
where

[MATH]\beta _1 = a_1 \, e_2 \, \left(1-e_1^2\right)[/MATH]
[MATH]\beta _2 = a_2 \, e_1 \, \left(1-e_2^2\right)[/MATH]
and then calculate the radii of the two points of intersection as:

[MATH]r_+ = \frac{A+\sqrt{\Delta}}{B}[/MATH]
and

[MATH]r_- = \frac{A-\sqrt{\Delta}}{B}[/MATH]
In the case considered here, where there is no change in the shape of the ellipse - i.e., the semi-major axis and the orbital eccentricity of the initial and final orbits remains the same - we can simplify things by setting:

[MATH]a_1 = a_2 = a[/MATH]
and

[MATH]e_1 = e_2 = e[/MATH]
Then we can gird our loins and systematically work our way some fairly tedious algebra and trig manipulations. But, if we do this, we can show that:

[MATH]r_+ = \frac{a\,(1-e^2)}{1+e\,\cos\Delta\omega/2}[/MATH]
and

[MATH]r_- = \frac{a\,(1-e^2)}{1-e\,\cos\Delta\omega/2}[/MATH]

Calculate the velocity vectors at the intersection points
OK, so far so good. Now we need to calculate the velocity vectors at the intersection points. Fortunately, the velocity vector in radial and transverse component form at any point on an elliptical orbit is just a function of [MATH]r_a[/MATH] and [MATH]r_p[/MATH] (and, hence, [MATH]a[/MATH] and [MATH]e[/MATH]) and [MATH]r[/MATH] so we have just enough information to do this. Here, the radial component is the component of the velocity vector directed along the radial line between the orbiting vessel and the central gravitating body; and the transverse component is the rest of the velocity vector that is at right-angles to the radial component in the direction of travel. Specifically, we have:

[MATH]v_\theta(r) =\frac{1}{r}\,\sqrt{2\,\mu\,\frac{r_a\,r_p}{r_a+r_p}} [/MATH]
and

[MATH]v_r(r) = \pm\frac{1}{r}\,\sqrt{2\,\mu\,\frac{(r_a - r)\,(r-r_p)}{r_a+r_p}}[/MATH]
where [MATH]v_r(r)[/MATH] is the radial component of the velocity vector when the orbital radius is [MATH]r[/MATH]; and [MATH]v_\theta(r)[/MATH] is the transverse component of the velocity vector. The [MATH]\pm[/MATH] flags that the sign of the radial component varies according to whether or not we are approaching periapsis or moving away from it. If we are moving away from it, and heading towards apoapsis, then [MATH]v_r(r)[/MATH] is positive; and if we have passed apoapsis and heading back towards periapsis then [MATH]v_r(r)[/MATH] is negative.

So, now we are in a position to calculate the velocity vectors. If we go through some tedious algebra and trig again, we find that at the intersection point corresponding to [MATH]r=r_+[/MATH], then for both the initial blue and final orange orbits:

[MATH]v_\theta(r_+) = \sqrt{\frac{\mu }{a \left(1-e^2\right)}} \left(1-e \cos \frac{\Delta\omega }{2}\right)[/MATH]
in other words, the transverse component of the velocity vector does not change as we move from the blue ellipse to the orange ellipse.

Calculate the magnitude of he change in the velocity vector
What about the radial component. Here we find that for both the blue and orange ellipses, the magnitude of the radial component is the same:

[MATH]\left|v_r(r_+)\right| = e\,\sqrt{\frac{\mu }{a \left(1-e^2\right)}}\,\sin\frac{\Delta\omega}{2}[/MATH]
However, the sign of the radial component changes as we move between ellipses. For example, at the intersection point 'A', the radial component of the velocity vector on the blue ellipse is positive because we are moving away from periapsis whereas for the orange ellipse it is negative because we are heading towards periapsis. So, the only change in the velocity vector is a change in sign of the radial component which means that the magnitude of the change in the velocity vector is:

[MATH]\Delta V = 2\,\left|v_r(r_+)\right| = 2\,e\,\sqrt{\frac{\mu }{a \left(1-e^2\right)}}\,\sin\frac{\Delta\omega}{2}[/MATH]
We can go through exactly the same analysis for [MATH]r=r_-[/MATH] and if we do we will find that:

[MATH]v_\theta(r_-) = \sqrt{\frac{\mu }{a \left(1-e^2\right)}} \left(1 + e \cos \frac{\Delta\omega }{2}\right)[/MATH]
and

[MATH]\Delta V = 2\,\left|v_r(r_-)\right| = 2\,e\,\sqrt{\frac{\mu }{a \left(1-e^2\right)}}\,\sin\frac{\Delta\omega}{2}[/MATH]
In other words, the amount of [MATH]\Delta V[/MATH] needed to make the transfer from the blue to orange orbit is the same - irrespective of which intersection point that we choose.

An example
Let's move back to the example of "Tangent ellipses - a follow on from 'calculating the intersection of two orbits'". That thread used as an example an initial orbit with a perigee radius of 6,671 km and orbital eccentricity of 0.5. Equivalently, that corresponds to an orbit with a apogee of 20,013 km and semi-major axis of 13,342 km.

Using the expression that the [MATH]\Delta V[/MATH] required to make the transfer between the initial and final elliptic orbits with the argument of periapsis rotated by [MATH]\Delta\omega =[/MATH] 90 degrees:

[MATH]\Delta V = 2\,e\,\sqrt{\frac{\mu }{a \left(1-e^2\right)}}\,\sin\frac{\Delta\omega}{2}[/MATH]
we calculated that the [MATH]\Delta V = [/MATH] 4,462.8 m/s.

Ouch!

A connection with bi-tangent elliptic transfers
Now, the astute reader of "Tangent ellipses - a follow on from 'calculating the intersection of two orbits'" may have no noticed that the example tangent transfer started from the same initial elliptical orbit but rotated the argument of periapsis around by 45 degrees - exactly half of the target 90 degree transfer of this note - using just 983.1 m/s of fuel.

As it turns out, one can use another tangent transfer that is effectively the mirror of the first to rotate the argument of periapsis by a further 45 degrees (i.e., 90 degrees in total) and return the eccentricity and perigee to their original values. To do this, we need a further 983.1 m/s of fuel. In total then, using two tangent elliptical transfers, we can achieve the same rotation of 90 degrees of the argument of periapsis but use only 1,966.2 m/s of fuel - i.e., a saving of 2,496.6 m/s over the single-burn strategy!

In a subsequent note, I'll introduce and work through these bi-tangent elliptical transfers in more detail.
 
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Orbi

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This is very helpful but I wanted to know how can we implement this situation in orbiter.
Thanks
 

MontBlanc2012

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This is very helpful but I wanted to know how can we implement this situation in orbiter.
Thanks

Orbi, I assume you want to know how to implement the 'single burn' method of changing the argument of periapsis as outlined above.

If so, then the procedure is to execute a burn of the required magnitude along the radial vector (i.e., the vector that starts from the centre of the Earth and points towards your vessel.) This isn't a standard autopilot orientation (e.g., prograde, retrograde, normal+ or normal-. But you can download MFDs (e.g., Pursuit MFD) the do allow you to lock your orientation along the radial vector - either towards or away from Earth. Alternatively, there is a cheap and cheerful method by turning the 'Bodies' Markers on in the display options from Orbiter's drop-down menu. This sets up a small yellow box on screen called 'Earth'. If you point your vessel directly towards that yellow box, then you are pointing directly radially inwards.

Assuming that you can satisfactorily point your vessel along the radial vector then you execute the change of periapsis manoeuvre by orienting your vessel along that vector and than waiting until shortly after periapsis until the true anomaly (see Orbit MFD readout) is exactly half the angular change in the argument of periapsis that you want to achieve. So, if for, example, you want to rotate your argument of periapsis by 10 degrees, you wait until the true anomaly reads 5 degrees.

At this time, (or shortly before to balance the burn), one executes a burn of the required magnitude as per the above, and this should rotate the argument of periapsis by 10 degrees. For example, let's take the example 10 degree rotation for an orbit with periapsis radius of 6671 km and orbital eccentricity of 0.5. If you plug the numbers into:

[MATH] \Delta V = 2\,e\,\sqrt{\frac{\mu }{a \left(1-e^2\right)}}\,\sin\frac{\Delta\omega}{2} [/MATH]
you should find that the amount of dV required is 550.07 m/s. In principle, then, executing a radial burn of this magnitude towards the centre of the Earth should achieve the required rotation of the argument of periapsis. I should point out that the rotation will be a counter-clockwise rotation of the argument of periapsis. To achieve a clockwise rotation, one waits until the true anomaly is -5 degrees (i.e., shortly before arriving at periapsis) and then executing a burn of the same magnitude in the radial direction away from the centre of the Earth. To execute these burns, you will probably find it helpful to use BurnTime MFD.

I should point out that even using the fictional standard vessels in Orbiter, 550 m/s is still a hefty burn and will take a ~30 seconds to execute. Because the calculations presented above assume impulsive burns, in practice, you may find that you get better results if you break the 10 degree rotation into, say 2 separate 5 degree rotations (taking two orbits to complete) or even 4 x 2.5 degree burns.

I would also point out that the single burn technique - although the textbook approach - isn't particularly efficient, and you may find it easier to use the method as set out in Two-burn solution
 
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