Only 24 hours left in the challenge, keep up the good work!
They at least got me to look at some launch vehicles that I hadn't used before, so that is a good thing.I'd like to hear a little feedback form people of what they thought of the challenges (ie, too hard/easy, interesting/not interesting, etc.).
They at least got me to look at some launch vehicles that I hadn't used before, so that is a good thing.
As for difficulty, I think they were OK. The intermediate challenge was made easier by the existence of LVs that could fly directly to the target so flyby(s) were not required.
I'm still struggling with the advanced challenge, specifically, how to achieve a low enough encounter velocity to get orbit insertion. I just can't work out a flyby, or sequence of flybys, that will do the trick. My latest attempt was to use a V-V-E-Trojan sequence and drag the second stage all the way along to do the insertion burn. Two problems though: I don't think that is a realistic performance option for the second stage; and, I had trouble setting up the second Venus encounter in TransX (in Sling Direct view the closest approach numbers kept oscillating over a large range).
I tried adjusting both outward angle and inclination angle but couldn't find a trajectory that got me any closer than about 250Gm! I guess I need to do more trial and error...The key to the advanced one is to set up a single fly-by of Jupiter, and instead of adjusting your outward angle, you adjust your inclination angle (either plus or minus, depending on the trojan you pick). Doing it like this, you can get your encounter velocity down enough that you can orbit it with just the Chapman probe, and not hauling along a booster stage. The only catch is, it takes a while, since after you swing-by Jupiter, you have about 4 years of cruise time.
It looks like a handy tool. I've also got GMAT (http://gmat.gsfc.nasa.gov/) sitting on my PC to have a look at.A nice tool for slingshots seems to be the "JAQAR Swing-by calculator" (http://www.jaqar.com/). But I'm currently not able to calculate more than one slingshot, and I'm only able to use the 8 Planets (and Pluto). Maybe thats only because of a wrong installation, I'll test it a bit now to find out if it's usable for Orbiter.
Perhaps a dependency issue? There are some other threads on the forum about needing the Microsoft Visual C run time DLL files for some addons.Any ideas?
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I can't run Orbiter at the moment (I'm at work), but it looks like your plan has you orbiting Jupiter in the end. The challenge was to orbit a Jupiter Trojan asteroid...The following is a TransX solution to the advanced challenge.
Thanks, I'll have a look at that.(oh BTW tblaxland was having trouble getting a second sling of Venus to stop oscillating in value... I think it can be caused by the Orbits to Icept value slipping back to 0 from 0.5 , just a thought)
Do you have Vinka's spacecraft3 and multistage2 installed and working with other vessels? Both of these are required (I can't remember if they were specifically called up).Hmmm... last night I spent about 3 hours trying to get the launch craft running and came up with "Terminating after critical error" and it would CTD with all launch vehicles in the challenge.
Setting up the launch vehicle can be a bit tricky if you are not familiar with Spacecraft3/Multistage3 ini files. When I get a chance to get on my home PC I will post the scenarios/ini/cfg files I used for my launches, hopefully that will help you see what I have done.I was so careful about going slowly and doing what it said to do. Would have no idea how to place a Chapman probe in the craft nor would I have a clue how to even initiate a launch should the craft actually appear to be sitting on the launch pad.
msinet.ocx is included in the MPCORB Viewer.zip but you may need to register it (I didn't, but maybe it had already been registered by something else). See here for typical ocx fiule install instructions:Just now I spent 30 minutes trying to get the asteroids placed so I could at least make a sling navigation plan with a deltaglider to head to an asteroid instead of Jupiter. The readme file in MPCORB Viewer says..."When you start up the program for the first time, it will ask..." Seemed straightforward. I first placed the asteriods in the Orbiter/Texture folder as it said to do. But when I try to run MPC_Database.exe it just comes up with "Component MSINET.OCX or one of its dependencies not correctly registered: a file is missing or invalid."
Keep posting your questions here, hopefully we can help. We have something to offer each other, after allThe challenge it appears (for me at least) has nothing to do with interplanetary navigation, but rather with computer programming and things like unzipping files.
It should be in the Modules folder.Thanks for the help.
I have the spacecraft3.dll and it's in the modules/startup folder. Maybe it's the wrong place.
One good thing about the Soyuz and Ariane 5 I mentioned is that they have an auto-pilot so that when you are sitting on the pad, just hit 'P' and they will launch, roll, pitch, stage, eject fairing, etc automagically. IMHO, the guidance files need some work as far as getting the pitch program right but then they are probably designed for launching different masses than the Chapman probe. That is why I truncated the guidance at booster sep (PEG doesn't work that well before then anyway).Getting the launch vehicle running is probably way beyond my ability*interest product. I can't even bother with the extra buttons of the DGIV. Even the stock DG has far more than I would like, for example, why do I have to press "G" to manually raise or lower the gear. It would be easy for it to happen automatically. Same with nose cone opening... just have it open tout-seul when approaching a docking port. How about a ship that you have rot, lin, thrust.... period. Half the time I just sit on a runway however and never launch.... for hours.... just TransXing hypothetical routes around our solar system.
I can post a sol.cfg with a couple of trojans in it and the associated asteroid cfgs, so you can drop them into your Orbiter installation.I am really hoping that at least I can have a default DG sitting on a runway somewhere and have it able to see some of those trojan asteroids in the challenge. But that seems as though that may be out of my reach as well.
Yes, they are. You can select them as a target just like any other planet. I have done so in TransX, but I just haven't been able (or patient enough?) to find a good trajectory.Question ... If the trojans are installed correctly would TransX be able to show them as a choice after escaping Earth?
An hour or two!?! I've spent many hours so far (much to my wife's chagrin ). Having not used TransX before this challenge didn't help, though...And if so... it should be just a matter of an hour or two of toggling the sling options to choreograph an inner planet dance to arrive there with nice light departure and arrival dv. That way maybe I could assist and provide a plan that could be pasted into the scenario for someone wanting to actually launch the Chapman probe but is having trouble knowing the route.
More info please - I don't recall seeing a little green "x"... :blink:I remember the day I realized there was a little green "x" in that target in TransX. What a eureka moment! I had been tinkering with the MFD for weeks before knowing that.
Here is a zip file containing:Getting a sol.cfg file with a Jupiter trojan asteroid to aim at would be great.
Yes, the challenge is to orbit one of the Jupiter Trojans. The sol.cfg I gave had one from the leading group and one from the trailing group so you can target whichever is easier.What a fun challenge. I assume that going to Patroclus is what the advanced challenge would be. And to stop there and park or otherwise orbit that rock. Just passing with a flyby is too easy so stopping and staying a while would have to be the challenge.
Instead of using the dV budget for Ariane 5, you could use the Delta IVH budget (9.8km/s). In both cases the launch vehicle's upper stage can only be used to eject you from LEO because they use cyrogenic propellants and they would boil off by the time you got anywhere else.Given the only dv for the transfer out of LEO and all MCCs plus the braking burn to insert at the asteroid are limited to 4.5 + 2.97 = 7.47 Km/sec it is pretty tight.
That's cutting it pretty fine! Having said that, do you know about aero-gravity assists? I was reading about them recently in this paper:If I can get the slings fine tuned (one of then has a pass at 120 Km agl at Earth) I'll post a flight plan. I want to get that Earth pass higher.
Yes. I've done some in the DG. TransX can be used to plan and fly it. Basically you start by setting up a gravity assist and if you notice the required height is below the surface of the planet and the planet has an atmosphere, you check the encounter speed. Then you set up the sling by making inherit velocity = "no" and enter an amount of velocity manually that is somewhat less than what the actual encounter speed is. Just a guestimate to approximate the losses due to friction as you fly inverted in the atmosphere. Then as you approach the planet, you aim to hit a flyable height of the atmosphere like 70 Km at Earth or 32 Km at Mars. As you are flying inverted you'll see the required sling height rise you meet you. You'll also see that initially you are faster than the sling speed. You have to seat of the pants try to drag to the required speed at the same time that the sling height meets your height and.... then exit the atmosphere.... do you know about aero-gravity assists?
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Launch Chapman 11, onboard a Atlas 552, to the Jupiter Trojan "2001 DZ3." Swing-by Jupiter to get to it and put yourself into orbit around it.
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