I've been making a Chariklo add-on, because an asteroid with rings around it is just way too good to pass up, and everything was going nicely (mesh for Chariklo made, config file made, etc.), when I discovered a bit of a hick-up. Orbiter doesn't seem to let you model rings around a mesh object, only spheres. I could physically model a set of rings around the mesh, but then I can't render the transparency properly (it won't vary along the rings as it should).
I tried even doing two objects (sharing the exact same orbit), one the main body, a mesh with no rings, and a second object, just a blank sphere smaller then the mesh, with virtually no mass, and with the rings around it. But that didn't work either, as you could physically see the sphere through the mesh.
Anybody have any ideas? Is it possible to make a transparent texture for a spherical body so I could simply hide a blank sphere like I tried before? Or any other way for me to put rings around a mesh?
I tried even doing two objects (sharing the exact same orbit), one the main body, a mesh with no rings, and a second object, just a blank sphere smaller then the mesh, with virtually no mass, and with the rings around it. But that didn't work either, as you could physically see the sphere through the mesh.
Anybody have any ideas? Is it possible to make a transparent texture for a spherical body so I could simply hide a blank sphere like I tried before? Or any other way for me to put rings around a mesh?