Buck Rogers
Major Spacecadet
- Joined
- Feb 26, 2013
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- 359
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An open question to all Add-on Developers:
Ever since I started modding Orbiter I've had issues with objects being lit up when they should be in the shadow of another object. AFAIK this is a d3d9 problem, and AFAIK there is no solution for this, but can't hurt to ask.
Perfect example is the cupola on the Dragon (beautiful addon), but if you turn your back to the sun you get a full spectral glare and can't see through the glass even though it should be in shadow.
I spent literally days tweaking the materials to find a compromise between visibilty, glare, spectral glow etc. Was finally relatively happy with the result but still a compromise, and not perfect (I don't know if this is still the case, it's been a while since I've flown it, and I think it's been updated since- if not I can upload the changes I made).
I've tried msh flags, double walls (normals), but never solved it.
So I can make a work around, but if anyone has any tips, or found a solution for this I would really like to know.
Ever since I started modding Orbiter I've had issues with objects being lit up when they should be in the shadow of another object. AFAIK this is a d3d9 problem, and AFAIK there is no solution for this, but can't hurt to ask.
Perfect example is the cupola on the Dragon (beautiful addon), but if you turn your back to the sun you get a full spectral glare and can't see through the glass even though it should be in shadow.
I spent literally days tweaking the materials to find a compromise between visibilty, glare, spectral glow etc. Was finally relatively happy with the result but still a compromise, and not perfect (I don't know if this is still the case, it's been a while since I've flown it, and I think it's been updated since- if not I can upload the changes I made).
I've tried msh flags, double walls (normals), but never solved it.
So I can make a work around, but if anyone has any tips, or found a solution for this I would really like to know.