Problem Cizurator's Star Trek Universe Won't Start!

showithers

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At least five times I downloaded and tried to install Cizurator's Star Trek Universe, and every time I start any scenario, it crashes. A "terminating after critical error" message pops up. What do I do?
 

Woo482

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Earth?
Mind showing us your orbiter.log (found in the same folder as orbiter.exe) ? that'll help us find your problem and help fix it.
 

showithers

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Thanks for the help.

Code:
Orbiter 2006 Edition Release Change Log
=======================================
This log contains a list of changes between Orbiter version 031105 and
version 060424 (Orbiter Edition 2006), in reverse chronological order.

Change log 060504 -> 060929 (2006-P1 Edition)
---------------------------------------------
* Bug fix: Corrected LPAD2 night light rendering artefacts (texture wrap)
* New landing pad type "LPAD2A" uses different texture layout. Used at
  Canaveral base.
* Bug fix: "Free" user-controlled spacecraft in a playback now allow mouse
  interaction in panels and VCs.
* Recorder: Vessel attachment/detachment events are now written and read to/from
  ATC streams.
* Bug fix: State vectors of attached (passive) vessels were sometimes not
  correctly updated.
* Bug fix: glass cockpit buttons no longer mouse-sensitive in external view.
* Bug fix: Vessel fast-switching (Ctrl-F3) caused CTD when previous focus
  vessel had been deleted.
* Vessel selection dialog (F3) now immediately updates its list when vessels
  are created or deleted.
* Replaced Iapetus textures with Rolf's new version.
* MFD interface: Keyboard shortcuts for selecting MFD modes from mode list
  (via Shift-F1) have been enabled again. Selection by highlighting has been
  removed. Direct mode selection from within a mode remains disabled.
* Bug fix: Align Plane MFD: target plane defined by custom elements should now
  work again.
* Documentation: oapiSetTexture added to API Reference manual.
* API: new function oapiLoadTexture
* DG: is skinnable now. A "blue" variant is included as an example
* Iapetus: Steve Albers' map now 180deg longitude-shifted applied to L6 and L7
  textures.
* Base config files: Comment lines (beginning with ';') are now allowed at the
  beginning of the file (before the BASE-V2.0 tag).
* Bug fix: problem with orbit stabilisation for docked vessels when crossing SOI
  boundaries.
* Bug fix: 1-frame flicker during mesh reorganisation (e.g. Atlantis SRB and
  ET separation)
* Bug fix: animation setting for meshes with index >= 1 was not recognised after
  mesh rearrangement.
* Longitude-corrected Iapetus textures included
* Preliminarily replaced cloud microtexture with one based on McWgogs' addon
  (reduced to 256x256 and converted to DXT3) -> reduced file size from 1MB to 65kB
* API: new functions
    DelMesh
    ShiftMesh
    ShiftMeshes
    ShiftCG
* Atlantis: code updated to take advantage of selective mesh deletion.
* Carina: mesh no longer emissive.
* Lighting model: direct (diffuse) component toned down in atmosphere.
* Vessel config files: Option "GravityGradientDamping" added.
* Bug fix: undefined state of vessels docked throughout a playback session.
* Bug fix: oapiOpenMFD (MFD_NONE, ...) now closes the MFD.
* Bug fix: oapiGetMFDMode crashing when called for an external MFD window.
* Bug fix: Joysticks other than first in the list should now be recognised.
* Bug fix: reset scaling parameters to fix "black hole in Saturn" problem.
* Bug fix: transition between dynamic/stabilised update mode could cause
  deterioration of orbit parameters for docked vessels.
* Upgraded TransX to v3.10, including additional documentation and new
  scenarios in Scenarios/Navigation/TransX
  NOTE: Requires deletion of previous scenarios in that folder.
* Dynamic state propagation: Added new integrator methods. Supported are now
  Runge-Kutta methods RK2, RK4, RK5, RK6, RK7, RK8 and symplectic methods
  SY2, SY4, SY6, SY8.
* Launchpad: new "Extra" tab for advanced or less often used parameters.
* Integrators are now user-selectable from the Extra/Dynamic propagators option.
  Up to 5 integrator schemes for different step interval ranges can be defined.
* Symplectic integrators are now used by default.
* New document Doc/Technotes/dynamics.pdf contains details of integrators used
  in orbiter.
* Launchpad: Orbit stabilisation parameters now moved to "Extra" tab.
* DG: "blue" version uses Roger's cleaned-up textures.
* API: new class LaunchpadItem for defining custom items in the Launchpad
  "Extra" list.
* API: new functions
    oapiRegisterLaunchpadItem
    oapiUnregisterLaunchpadItem
    oapiOpenFile
    oapiCloseFile
    oapiWriteItem_string
    oapiWriteItem_int
    oapiWriteItem_float
    oapiWriteItem_vec
* SDK: new sample LaunchpadParamTemplate to demonstrate usage of custom param
  feature
* Bug fix: CTD when deleting a docking HUD target referenced by the "legacy
  method" (Ctrl-Alt-R).
* Bug fix: Mars atmosphere discontinuity at 4km.
* State integrators: Angular states (orientation, angular velocity) are now
  included in the integrators. Appear to work ok with RK methods, but may be
  problematic with SY methods. RK integrators are now used by default.
* During "stabilised" propagation of linear state, a RK4 method is used to
  propagate the angular state. The required position parameter is obtained from
  a 2-body orbit propagation.
* Bug fix: CTD when module calls ShiftCentreOfMass during ovcLoadState
* Included Chode's ephemeris modules for Phobos, Deimos, Uranus' moons and
  Triton.
* Scenario editor: Vessel types can now provide BMP pictures to be displayed
  on the vessel creation page. A few of the standard vessels do this already.
  Requires "ImageBmp" entry in the vessel config file.
* Scenario editor: Vessel config files can now be placed in subfolders below
  Config\Vessels. The vessel type list in the Vessel creation page has been
  replaced with a tree control that allows descending into subfolders.
* Scenario editor: vessel types with "EditorCreate=FALSE" tag in their config
  files are not displayed in the vessel creation type list, even if they
  located under the Config\Vessels directory.
* Atlantis: Started on code modifications for Atlantis module to adapt to the
  model by "preacher_mg". This includes re-indexing of animation groups, control
  surface animation and VC HUD.
* Atlantis: A new dialog for "payload bay operations" (operating bay doors and
  radiators) has been added (available via Ctrl-Space). This follows the layout
  and procedures of panel R13L to make future integration into VC code easier.
* State integration: angular states are now checked against kinetic energy
  difference, to avoid instabilities. This code is copied over from the 2005
  edition and not very satisfactory, but might avoid exposion of angular
  velocity.
* Error log: missing mesh file names are now displayed.
* Bug fix: CTD with docked assemblies.
* API: Bug fix: CTD in VESSEL::AddMesh after VESSEL::DelMesh
* API: VESSEL::DelMesh behaviour changed. Indices of remaining meshes
  no longer change. Instead, the index of the deleted mesh becomes invalid.
* API: new functions VESSEL::InsertMesh (versions 1 and 2)
* API: New function oapiSetVCNeighbours
* Multiple VC positions are now supported. Switching with Ctrl-arrow keys
  (same method as for 2D panels)
* Example: MG_Atlantis (pilot, co-pilot, payload bay view)
* Bug fix: Atlantis: view stuck in backward direction when switching from
  payload VC position to glass cockpit (F8)
* Bug fix: CTD when multiple vessels are deleted within a single frame
* Bug fix: parent vessel not recognizing deletion of attached vessel
* Added scenario Navigation\Special orbits\Moliniya orbit.scn
* API: new function VESSEL::SetCameraMovement
* Atlantis: New VC mesh, commander HUD and MFD displays are now mirrored
  on the pilot's side. Rear VC position has new movement encoding (looking
  out of left or right payload bay window, out of top window, or bending
  towards R13L).
* Ku-band operation now implemented in dialog.
* DG: now supports additional VC positions for passenger views (but may requrie
  editing of VC mesh to provide missing surfaces, e.g. seat backs)
* DG: documentation moved from Orbiter.pdf to separate DeltaGlider.pdf.
* API: new function: DelAnimation
* API: DelMesh and ClearMeshes now have optional parameters to specify if
  animations should be retained. This should fix problems with inconsistent
  behaviour with previous versions.
* De-coupled angular from linear state vector updates so that separate
  integration rules can be used as required. Intermediate object positions
  (required for gravity gradient torque calculation) are obtained either by
  linear interpolation (for small steps) or by Kepler orbit propagation.
* Cross-axis terms in the integration of Euler's equation are suppressed
  whenever a time step leads to an object rotation of more than pi. This should
  increase the stability of rotations at high time acceleration (at the cost
  of physical accuracy)
* Bug fix: Main and hover acceleration indicators in generic cockpit view now
  take into account reduction of Isp in atmosphere, and non-parallel engine
  thrust vectors.
* Revised angular state updates. Step subdivisions are now supported. At very
  high angular steps, torque is suppressed to improve stability (in addition
  to the suppression of the cross-axis terms).
* Bug fix: Missing specular reflection on some planet surface tiles at low
  resolutions.
* Added dialog for selecting integrators and parameters for angular state
  propagation (under 'Extra' tab). Default max. subsampling steps set to 100.
* Added: Ability to propagate simulation by fixed delta t per frame (under
  debug options in Extra tab).
* Increased max. stack size of orbiter executable to 4MB.
* MFD interface: new default key Shift-F2 (switch button page without invoking
  the button menu display)
* Atlantis: Activated MFD buttons. Modified mesh to display the button labels
  on the lower edge of the screen area. 6th button ("PG") is linked to Shift-F2.
  If this button is pressed for longer than 1.5 seconds, it invokes Shift-F1
  instead (MFD mode selection). Commander and pilot instruments are currently
  synchronised.
* Bug fix: reading and writing scenario parameters for MFDs with index >= 3.
* Bug fix: Atlantis ET and SRBs visible through payload bay.
* Bug fix: Atlantis VC buttons not clickable in launch configuration.
* Mesh not found errors: downgraded fatal errors (program termination) to
  warning messages in orbiter.log, to avoid exits on empty mesh file names
  apparently generated by spacecraft3.dll. Something's amiss here ...
* Reworked perturbation integration for stabilised orbit calculation.
  Subsampling of time steps is now supported. Subsampling parameters and
  cutoff for nonspherical gravity can now be user-defined (via Orbit
  Stabilisation item on Extra tab).
* DG: Added plugin "DGConfigurator". This adds an item to the Extra tab which
  allows global configuration for the DG. Currently only supports selection
  of texture resolution.
* DG: New "DG configurator" plugin for DG texture resolution selection. Appears
  in Extra tab. Works by renaming DG highres texture directory.
* Atlantis: New "Atlantis configurator" pluging for Atlantis texture and mesh
  resolution selection. Appears in Extra tab. Works by renaming directories and
  meshes.
* Directory structure: new directory "Modules\Startup". Similar to
  "Modules\Plugin", but any plugins in this directory are always loaded, and
  don't appear in the lists of the Launchpad Modules tab. Allows adding
  essential plugins without cluttering the modules list. Addons should use this
  with care. Don't put any addons here which eat CPU cycles during the
  simulation!
* New simulation session shutdown options (Extra tab, under Debugging options):
  respawn orbiter process, terminate orbiter. Both bypass memory deallocation,
  as suggested by Doug, and should be much faster. Default is respawn.
  Command line option '-x' enforces termination regardless of Launchpad setting.
* Incorporated Doug's bug fix for DG flow rate indicators into sources.
* Activated talkbacks on VC panel R13L.
* TrackIR: Preliminary support via plugin (only cockpit camera supported yet).
* New camera API extensions to simplify camera control via external modules.
* Doc: Updated Atlantis.pdf and Orbiter.pdf to reflect new Atlantis features.
* Atlantis: bug fix which caused grappled objects to be displaced at simulation
  start.
* Atlantis: VC MFDs can now be operated during playbacks.
* API: Changed oapiSetVCNeighbours to oapiVCSetNeighbours.
* Bug fix: cleaned up fast shutdown code. MapMFD now doesn't cause CTD.
* Launchpad: "Sun glare" option disabled for the time being.
* Base.cfg: generic texture file names can now contain subdirectories (relative
  to Textures or Textures2). The path must also be present in all references to
  them from individual base config files.
* TrackIR module: now supports external track camera view.
* DG: Added Oliver's VC mesh upgrade for missing surfaces and pilot head.
* TrackIR module: added preliminary ground observer support (needs a reset
  function)
* Bug fix: beaconarray base elements not rendered.
* DG: bug fix: top hatch always closed on loading.
* Bug fix: new vessels rendered 1 frame late after creation (caused flicker
  during staging operations)
* Playback: New tag "CAMERA PRESET x" in atc stream.
* API: Methods for displaying onscreen text similar to playback annotation.
* "Credits" and "contributions" buttons on launchpad "About" tab now combined and
  generated directly from the Doc\Credit.pdf sources.


Change log 050216 -> 060504 (2006 Edition)
------------------------------------------
* Surface MFD: labels and 5-deg. ticks added to pitch ladder.
* DG: Effect of elevator trim has been tripled. Control surface authority
  increased. Tank 2 capacity (scramjet fuel) reduced to 2500 kg.
* DG: Slope/range indicator replaced with wing load indicator.
* DG: Digital indicator for propellant mass added.
* Jupiter, Saturn, Uranus, Neptune: replaced textures with VF2_Rolf's
  level 6 textures and config mods, including atmospheric parameters.
* API: new functions:
    EditAirfoil
    CreateControlSurface2
    DelControlSurface
    ClearControlSurfaceDefinitions
    GetDamageModel
    GetWeightVector
    GetLiftVector
    GetDragVector
    GetThrustVector
    GetTransponder
    GetIDS
    SetTransponderChannel
    SetIDSChannel
    GetNavSource
    oapiGetNavType
    oapiGetNavDescr
    oapiObjectVisualPtr
    oapiRand
* DG: Damage model: airframe failure due to wing loading.
* "Planetarium" dialog replaced with "Visual helpers" dialog. Now includes
  a tab for setting display parameters for body forces and coordinate axes.
* Attached vessels now update their ground-relative parameters (e.g.
  airspeed, etc.)
* Started on HTML-based version of the API reference (in Orbitersdk/html)
* API: Extended interface for controlling NAV radio transmitters/receivers.
* Saturn moons controlled by TASS1.7 perturbation solutions:
  Mimas, Enceladus, Tethys, Dione, Rhea, Titan, Hyperion, Iapetus
* Preliminary configs and textures added for new moons Hyperion and Iapetus
* New logical keys defined in keymap.cfg: RCSEnable and RCSMode
  (delete keymap.cfg to generate a new one with all keys listed)
* Added date converter to Orbitersdk\utils
* New interface for linking surface bases to planets. Orbiter can now scan
  directories for base config files without explicit reference in the
  planet config file. Multiple search directories and conditional loading
  (subject to scenario time and context) are supported. See Section 21.4 in
  Orbiter.pdf for details.
  The old format is still supported, but some format changes are required to
  make base config files work under the new format (in particular, base
  location must be defined in the base config file).
* Support for 2-point mass distribution in vessels, for providing the
  possibility of attitude-locked orbits. See Doc/Technotes/distmass.pdf for
  implementation details. Currently implemented by DG, Shuttle-A, Atlantis.
* API: new functions SetMassDistribution, GetMassDistribution
* Bug fix: vessel jump when crossing planet SOI with stabilisation enabled.
* API: new functions:
    VESSEL::GetElements (extended version)
    VESSEL::SetElements
    oapiGetPause
    oapiSetPause
      oapiMeshMaterialCount
      oapiMeshMaterial
* Started on scenario editor plugin. Allows in-game creation, editing and
  deleting of vessels.
* Stabilisation now always off during ground contact.
* Bug fix: marker configuration buttons displaced in Planetarium dialog.
* API: fixed broken methods:
    VESSEL::GetAttitudeRotLevel
    VESSEL::GetAttitudeLinLevel
* New config directory layout: vessel configuration files should now be placed
  in Config\Vessels, to make them appear in the vessel type list of the editor.
* Atlantis: added clbkSetStateEx method to allow in-game creation.
* MeshDebug: some bug fixes. Original state now restored when dialog is closed.
  Selected group is now blinking.
* API: new functions:
    opcPause
    oapiSaveScenario
* Scenario editor: setting orbital elements now also works for stabilised
  orbits
* Scenario editor: can now save scenarios
* Scenario editor: code extensively reworked. Editor tabs are now represented
  by separate class instances for a cleaner implementation.
* Scenario editor: now supports editing of orientation and angular velocity.
  Editor should now work with superstructures.
* "System" name in saved scenarios is now taken from solar system configuration
  file name instead of the "Name" entry, to avoid problems if the names don't
  match.
* Bug fix: Vessel config files in the Config directory should now work again.
* Orbiter now terminates if a vessel config file can't be found in Config or
  Config\Vessels (instead of generating a zero-size file).
* Scenario editor: started on API for vessel-specific plugin pages.
* Bug fix: calculation of weight vector for landed vessels
* Bug fix: potential division by zero during force vector rendering
* Scenario editor: more plugin pages for DG.
* DG: html help sources now included in the SDK under "Help" subdirectory.
* Bug fix: scenario editor could CTD after unloading custom vessel pages.
* API: new function VESSEL::Dock
* Bug fix: jump in supervessel position when docking/undocking during orbit
  stabilisation
* Earth.cfg: changed J5 coefficient from 0.13e-6 to -0.15e-6
* Scenario editor: now supports docking/undocking management.
* Bug fix: CTD when deleting an IDS transmitter with EnableIDS(...,FALSE) while
  a vessel MFD is tuned to that transmitter.
* Generic cockpit view: MFDs now display mouse-activated buttons
* Launchpad dialog: MFD size in generic cockpit can be adjusted
* Bug fix: opening an input or selection box no longer blocks mouse events.
  Instead, mouse button events will close any open input boxes.
* Bug fix: Map MFD: zoom state not restored in generic cockpit mode
* MFD behaviour change: Shift-Esc toggles MFDs on/off and replaces Shift-Q.
  Shift-key combinations can no longer be used to directly switch to a different
  MFD mode. Instead:
  - Use "SEL" button (Shift-F1) to page through mode pages.
  - Select a mode by button, or press Shift-, and Shift-. to highlight a mode,
    and press Shift-Enter to select.
  This should avoid conflicts between MFD modes using the same selection button.
  Within each mode, the Shift-key combinations work as usual. Documentation has
  been updated.
* Docking MFD: If a vessel has more than one docking port, an additional button
  is displayed to allow selection of the port.
* Tidal effect of distributed vessel masses is now implemented for composite
  (docked) structures. This means that docked assemblies experience tidal forces
  even if the individual components do not. See Doc\Technotes\distmass.pdf for
  implementation details. This will probably require an explicit attitude 
  stabilisation method for space stations to keep them stable during docking.
  
  "DCK" is displayed which allows to select a different docking port on the own
  vessel, relative to which target data are displayed.
* API: new function oapiRefreshMFDButtons
* "PWR" buttons for disabled MFDs in generic cockpit mode now only visible if
  HUD is displayed.
* API: new plugin callback functions opcSaveState, opcLoadState to allow plugins
  to save/load their state to/from a scenario file. (***ADD DOCUMENTATION***)
* Scenario editor: if the vessel currently being edited is deleted, the editor
  jumps back to the main page (to avoid CTD due to reference of invalid vessel
  handle)
* Scenario editor: fixed bug which caused CTD when deleting a vessel while
  scneditor module is active but not open.
* Orbiter can now be lauched directly into a scenario from the command line,
  bypassing the Launchpad dialog. Syntax is
  orbiter -s "<scenario path>"
  where <scenario path> is the name of the scenario file, with path relative to
  Scenarios folder, and omitting the .scn ending. Double quotes are required.
* API: new function oapiIsVessel
* Changed scaling factors for ringed planets to reduce artefacts at low
  z-buffer setting. Needs testing!
* vessel clip radius can now be set independent of the "size" parameter.
  New API functions:
    VESSEL::GetClipRadius
    VESSEL::SetClipRadius
    oapiOpenDialogEx
    oapiAddTitleButton
* API: new class ExternMFD: supports display of MFDs in plugins
* New plugin module: ExtMFD: opens an MFD in a separate window (module allows
  multiple window instances by using oapiOpenDialogEx, and uses the new title
  button mechanism)
* API: new function VESSEL::CreateAirfoil3 which uses a AirfoilCoeffFuncEx
  callback function that contains additional parameters (VESSEL instance and
  user-defined pointer)
* Bug fix: Some problems fixed with nonstandard default cockpit camera direction
  (invoked with SetCameraDefaultDirection). The angles in oapiSetCockpitDir now
  are relative to the default direction, as advertised.
* API: new function VESSEL::SetCameraDefaultDirection (version 2)
  This allows not only to define the default camera direction, but also the
  tilt of the camera around that direction.
* Bug fix: ExternMFD: if the vessel referenced by a sticky MFD is deleted, the
  MFD now automatically switches to the new focus object.
* Gravity field gradient-induced torque: is now calculated directly from the
  vessel's principal moments of inertia. Point mass distribution is no longer
  required. 
* API: removed functions
    VESSEL::GetMassDistribution
    VESSEL::SetMassDistribution
* API: added functions
    VESSEL::SetGravityGradientDamping
    VESSEL::GetGravityGradientDamping
* Scenario editor documentation is now in a separate PDF. This also includes a
  developer section.
* External MFD documentation added to Orbiter.pdf.
* Bug fix: calculation of max. group thrust after max. thrust of one of the group
  thusters is modified.
* Bug fix: polar component of nonspherical gravitational potential field was
  scaled incorrectly (in particular at high latitudes), leading e.g. to under-
  estimation of the propagation of the line of nodes.
* Added Doc\Technotes\gravity.pdf
* Added Scenarios\Navigation\Special orbits. This includes also a sun-synchronous
  orbit which demonstrates the nonspherical gravity bug fix.
* Bug fix: VOR/VTOL MFD mode: now remembers NAV receiver number
* Bug fix: scenario editor: sun no longer appears in landing target list.
* Bug fix: incorrect position of detached child vessels after playback.
* API: new function: oapiGetObjectType
* Using oapiOpenDialog before the simulation is started _may_ work now (needs
  more testing). But use caution: most API functions will be invalid before the
  render window is opened).
* Ingame help is now available for all built-in MFD modes.
* Extensive revision of planetary sphere patch render engine. Levels 1-7 are
  mostly unaffected, but from level 8 the new engine kicks in.
  Main points:
  - mesh resolution independent of available patch texture resolution. When the
    camera is sufficiently close, a patch is rendered at resolution 9 even if
    the corresponding texture is only resolution 8.
  - resolution 9 (and eventually beyond) are only available if the global
    texture goes up to resolution 8. This is different from previous behaviour
    where local res 9 areas could be rendered on top of a lower-resolution
    global texture. (This is because res 8 textures are the last-resort
    fallback textures for any patch that doesn't have higher-resolution
    textures).
  - The "black-coast" syndrom of previous versions has been removed.
  - The specular mask textures are now implemented differently. They must now
    be white over specular (water) areas and black over diffuse (land) areas.
    As a result, the <planet>_lmask.tex texture files are no longer valid.
  - Level 9 partial land textures are no longer rendered on top of a lower-
    level specular texture. They now have their own level-9 land masks
    (<planet>_tile_lmask.tex). Also, the format of the texture description
    files (<planet>_tile_bin) files has changed. Old ones are no longer valid.
  - Unlike previous versions, "MaxPatchResolution = 9" in the planet config
    file is now required to enable the highest resolution level.
  - Planet night lights haven't yet been incorporated into the new mechanism,
    and are disabled for now.
* New version of pltex which incorporates the changes in planetary texture
  formats. This now allows to create directly level-9 texture files. The
  TileManager application is obsolete.
* Re-worked the textures for Earth from scratch, starting from blue-marble
  textures, with the following global processing steps:
  - brightened the blue channel (to incorporate atmospheric effects)
  - brightened overall
  - water areas only: desaturated and shifted colour balance away from red
  - sharpened
* Experimental: introduced a "specular ripple" option in the Launchpad dialog,
  so that water surfaces no longer appear "polished". May need more work.
* Changed clipping near-plane calculation: nearplane is now guaranteed to be closer
  than the closet object (including vessel clip radius) down to limit of 2.5m.
* Bug fix: erraneous T&L vertex buffer flag for planet resolutions 1-4.
* Pltex: rewritten global planet surface generator for levels 1-8. (surface and
  specular mask can now be generated in a single pass).
* Planets now support resolution levels up to 10. Global level-10 coverage
  for Earth (excluding water areas) has is provided.
* Reorganised Earth textures:
  - level 1-8 textures have been moved from Textures2 to Textures (replacing the
    old 1-7 textures, since these days all systems should at least support level
    8).
  - The local level 9 map for Florida in Textures has been removed but may be
    replaced with a similar hires local map later.
  - Textures2 contains the global level 9-10 maps (big!)
* pltex has been modified to process bitmaps with less than global coverage.
* pltex has now an option to merge hires texture patches, so they can be 
  processed in small chunks and merged into the final texture file. This will
  also become important later when addons provide local hires areas, because
  users will have to merge them into their texture files (therefore pltex will
  be moved from Orbitersdk into the main Orbiter directory).
* pltex can now process levels 1-8 with land-water masks in a single run.
* Bug fix: Close and help buttons not visible in dialogs when accessed from the
  main menu. Some more dialogs have now been converted, and more help pages added.
* Modified Textures\cloud1.dds with higher spatial frequency components for cloud
  microstructure to compensate for smaller texture coordinate range.
* Planet rendering: distant patches are now rendered at lower resolution for
  improved performance. This currently only affects level 10. The distance at which
  orbiter switches to a lower resolution can be customised via the
  PlanetHipatchAperture entry in Orbiter.cfg (-0.5-1).
* New splash screen.
* Message box during clean-up after a simulation session.
* Reduced default value for PlanetHipatchAperture to 0.1.
* Max. planet resolution is now limited during fast camera movement (e.g. in low
  orbit at high time acceleration) to reduce stutter caused by texture loading.
* Updated config files for all moons not controlled by perturbation modules from
  Tony's stockmoons.zip.
* Updated pltex: high-resolution patches can now be smaller than a single level-8
  patch.
* Max. resolution level can now be set in Launchpad dialog (visual effects tab).
* New utility Orbitersdk\utils\meshc.exe: extracts mesh parameters into a header
  file that can be included in a vessel project to allow use of named mesh groups
  instead of referring to group indices. Makes it easier to keep track of mesh
  groups for animation etc.
* Mesh file format: mesh groups now support the LABEL tag (must be placed before
  the GEOM tag of the group). Doesn't affect the mesh directly, but is scanned by
  meshc to associate group names with indices.
* Night lights now supported in resolution levels 1-10.
* Night lights are stored in <planet>_lmask.tex together with the water masks, to
  save space (lights are stored in the RGB channels, water masks in the alpha
  channel)
* The <planet>_lights.tex files previously used for storing night lights are now
  obsolete.
* The contents file format <planet>_lmask.bin has been updated to contain night
  lights information, but the old format is still supported.
* pltex has been updated for night lights support.
* The highres tiles listed in a base's surftile list can now carry alpha
  information. KSC tiles have now cut away the ocean portion, to blend in better
  with the surrounding surface.
* Align planet MFD:
  - bug fix: "time to node" values were incorrect for non-circular orbits.
  - Angles to ascending and descending nodes are now always displayed positive with
    range 0-360.
  - The estimated burn times both at AN and DN are now displayed.
* Some updates to documentation and help files.
* pltex, dxtex and date utilities have been moved from Orbitersdk\utils to utils,
  because they are now regarded as user utilities, rather than developer utilities.
* Light beacons on vessels now supported. Implemented for DG (activate via
  overhead panel or Ctrl-Space).
* Vessel visibility distance is now independent of screen resolution. At small
  apparent sizes, vessels are represented by spots. Visibility limit can be set
  with VESSEL::SetVisibilityLimit.
* API: new functions
    VESSEL::SetVisibilityLimit
    VESSEL::SetAlbedoRGB
    VESSEL::AddBeacon
    VESSEL::DelBeacon
    VESSEL::ClearBeacons
* Vessel illumination is now adjusted when going through a planet shadow.
  Examples in scenario folder "2006 Edition/Visual effects".
* higher vessel ambient light levels when within atmospheric layers.
* "Close down" dialog is now integrated into the Launchpad.
* Bug fix: a vessel now broadcasts the disappearance of its transponder to all
  other vessels before being deleted.
* DG: bug fix: using un-initialised exmesh handles.
* VC meshes are now included in the lighting modifications caused by planet
  shadowing.
* The spectral dispersion during sunrise/set is now less pronounced, and the
  green component has been reduced.
* default global ambient level reduced to 12
* Bug fix: vessel "blob representation" is now affected by planet shadows.
* Revised lighting algorithm for vessels and surface bases. Both now use the
  same strategy. Fixed a problem that might have created erraneous lighting
  direction.
* Surface base objects now use the same shadow algorithm as vessels and can
  make use of stencil buffers.
* With stencil buffer enabled, shadows now fade in and out gradually at dawn/dusk.
  Also, shadow darkness now depends on atmospheric density (can be overwritten
  with "ShadowDepth" parameter in planet config files).
* Night textures on stock buildings are now coming on earlier.
* Flight recorder: on-screen notes can now be displayed during playback by
  inserting NOTE tags into the articulation (.atc) stream of the flight record.
  Some basic formatting options are available. See ASTOS extensions.pdf for
  details. For an example, check the Glider launch 1 playback scenario.
* Flight recorder: playback can now be terminated with Ctrl-C before the end of the
  data stream is reached.
* Flight recorder: a previous recording is now only overwritten after user
  confirmation.
* Vessel beacons: fixed problem with black borders against vessel exhaust.
* API: new function VESSEL::GetFlightStatus
* Scenario editor: "State vector" and "Location" pages now contain "copy state
  from" options to copy a freeflight or landed state from a different vessel.
* Flight recorder: undock events are now written to and read from the articulation
  stream. This should fix the bug of vessels undocked during recording snapping
  back together after end of replay.
* Flight recorder: bug fix: angular velocity is now continually updated and no
  longer arbitrarily reset to zero at the end of the replay.
* Bug fix: incorrect orientation on launch of vessels on the ground of vessels
  whose local z-axis points up ("tailsitters").
* Added MESHVIS_EXTPASS mesh visibility modifier flag (can be used in conjuction
  with any other visibility modes to force a mesh to be rendered during the
  external pass, even if seen from cockpit view. (see SetMeshVisibilityMode
  documentation for details).
* API: new function: oapiGetCelbodyInterface
* Fixed broken VC display
* Flight recorder: RCS, ADC and navmode changes are now written and read to/from
  the atc stream. These parameters can no longer be changed manually during
  playback. Manual thruster activation/deactivation is now disabled during
  playback.
* Flight recorder/playback can now be operated via dialog (Ctrl-F5)
* Recording scenario name can now be user-defined.
* Inflight notes can be switched off.
* Flight recorder: time acceleration events are now recorded and can be used during
  playback.
* Flight recorder: landing and takeoff events now recorded in atc stream.
  Positioning bug fixed for landed vehicles during playback.
* Flight recorder: bugs during change of reference planet fixed.
* DG: "Hold Alt" navmode now has a button in 2D panel view.
* Navmodes: New rule implemented: "killrot" no longer cancels "hlevel" mode.
* Flight recorder: attitude data can now be saved in ecliptic or local horizon
  frame.
* Docking HUD: Now remembers NAV receiver or target.
* Orbit HUD: Now remembers reference object.
* Orbit MFD: New button "HUD" to copy reference object from MFD to HUD.
* Docking MFD: New button "HUD" to copy target data from MFD to HUD.
* Created "Lunar transfer" playback scenario to demonstrate the new recorder
  features.
* Flight recorder: format for .att and .pos data streams has been changed. The
  redundant MJD entries (1st column) have been removed. A utility (Utils\fdatamod)
  has been added temporarily to modify existing recordings to the new format.
  This needs to be applied to all .att and .pos files of a recording. Usage:
  fdatamod <data file>
  generates <data file>.mod. Remove the old data file and rename the new one by
  removing the .mod extension.
  Note: att data streams that contain 'FRM HORIZON' entries also must define a
  reference body with a REF entry, e.g. 'REF Earth'.
* MFDs: More selections can be made from lists instead of typing object names.
* Flight recorder: TACC tags can now have an optional second parameter defining a
  delay value for non-instantaneous changes of time acceleration.
* Transfer MFD: The parameter adjusted while pressing DV- or DV+, and the parameter
  held constant while pressing EJ- or EJ+, is now Delta-V instead of SMa. SMa is
  now locked only if no manual adjustment is occurring.
* Transfer MFD: Now supports hyperbolic transfer orbits (e>1).
* Bug fix: problem with surface tiles not rendering occasionally when low
  resolution level was requested.
* DG: Bug fix: removed white tears in transparent section of overhead panel.
* Bug fix: Vessels with MESHVIS_ALWAYS tags erraneously rendered in internal pass.
* Generic cockpit: Now displays mouse-activated navmode button in the bottom centre
  of the display.
* API: new functions
    oapiSetDefNavDisplay
    oapiSetDefRCSDisplay
    oapiSetSimMJD
    oapiGetSysMJD
* Nicer inline selection menus.
* Bug fix: MFD and navmode buttons in generic cockpit view, and Surface MFD are
  now restored after Alt-Tab.
* Align planes MFD: Now allows user-defined orbit reference.
* ISS: increased emissive colour of docking ports.
* Generic cockpit: RCS mode indicators are now clickable buttons.
* Scenario editor: now has an additional page for setting simulation time.
* Mars map: standard distribution now contains Seth's version up to level 8
  globally and level 10 around Olympus Mons. Credits added.
* Atlantis: Implemented Barrick's code bug patches.
* Doc: ASTOS extensions document has been updated.
* Shuttle-A: Animations, pod settings and payload events are now written/read
  to and from playback streams.
* Bug fix: MFD displays not updated when backstepping in time.
* Bug fix: MFD mode page left behind when selecting MFD mode at T<0.
* Bug fix: incorrect vessel update when backstepping in time beyond T=0.
* Scenario editor: state vector page modified and some state vector bugs fixed.
  State vectors below planet surface are now checked and corrected.
* Bug fix: Atlantis RMS dialog unresponsive after moving, and dialog blocks sim
  updates while moving.
* Bug fix: Empty line in base NAVBEACON list no longer causes CTD in info dialog
  (Ctrl-I).
* New mouse event flag PANEL_MOUSE_ONREPLAY. By default, panel and VC areas no
  longer send mouse events during a playback. Use the new flag to force events.
  This should simplify the writing of playback-aware vessel code.
* Bug fix: scenario editor: on elements page, setting ecc=1 is now substituted
  with ecc=1+eps to avoid numerical instability.
* API: new function HorizonInvRot.
* pltex: now supports generation of cloud maps up to level 8.
* API: new functions
    MFD::InvalidateButtons
    oapiGetCmdLine
* New planet config option SpecularRipple. Provides selective activation of water
  ripple microtexture. By default, planets now don't use specular ripples.
* Undock key (Ctrl-D) now referenced in keymap.cfg.
* Undocking on vessels with more than one dock now opens selection dialog.
* Shuttle-A: Added scenario editor custom animation page.
* Bug fix: Shuttle-A: reversed left-right pod animations.
* Rigid body rotation model: now uses RK4 to integrate Euler's equations. In the
  absence of external torque, constant kinetic rotational energy is enforced.
* Added Barrick's second Atlantis patch.
* Scenarios: Added Harmsway's corrections.
* DG: "Dock release" button added to bottom 2D panel.
* Earth markers: added emdot's corrections.
* Bug fix: Setting config entry "MaxPatchLevel" higher than supported by texture
  file caused problems.
* Mimas, Enceladus, Tethys, Dione, Rhea, Iapetus: new textures from Cassini data
  (L6 for standard edition, L7/L8 as separate hires texture packs for some moons).
* Titan: now with atmosphere, cloud layer and new surface texture - atmospheric
  parameters still need to be checked!
* Applied Chode's config file corrections. Still need to do texture corrections
  for Venus, Miranda, Umbrial, Oberon (I haven't got the source maps for those)
* Bug fix: Jump of composite vessels at the end of a playback
* Bug fix: Tilt of Atlantis during liftoff
* Bug fix: Generic cockpit elements visible in panel mode if generic mode is
  disabled.
* API doc: oapiSetMeshProperty is now documented.
* Bug fix: Flight recorder: During playback, attitude samples are now interpolated
  in terms of quaternions instead of Euler angles. Fixes spurious rotations during
  Euler angle phase wrap.
* Documentation: "ASTOS extensions.pdf" has been renamed to "RecorderRef.pdf"
  and moved into the Doc\Technotes directory.
* Documentation: Flight recorder section in Orbiter.pdf has been updated.
* Triton: Rolf's L6 texture now included in base package (Textures directory)
* Bug fix: problem with tilt of some vertical launchers during takeoff.
* Limited vessel angular velocity to 100 rad/s to avoid overflow during time
  acceleration. This does not really solve the problems of numerical stability
  of rotation, so qualifies as a hack at best.
* Bug fix: attitude data written too sparsely during recording for certain
  rotation axes.


Change log 050126 -> 050216 (2005 Edition, patch 2)
---------------------------------------------------
* Improved stability of dynamic propagation of vessel state vectors. Dynamic
  update should be stable to step lengths of ~50 seconds in LEO (at least
  to time acceleration 100x, in most cases up to 1000x)
* Yet another modification to the iteration of Kepler's equation. This should
  improve the stability of pathologic orbit element calculations (e.g.
  e ~ 1, a = small, as found in "straight up from planet surface" cases).
* Bug fix: orbital elements of planets not updated in MFDs.
* Bug fix: Switching FoV no longer affects orbital elements.
* Bug fix: CTD at MJD 49904.4 when Uranus is rendered.
* Bug fix: Orbiter now ignores the DIERR_UNPLUGGED flag sometimes returned
  by DirectInput for no obvious reason, which caused the joystick to stop
  responding.
* API: Bug fix: VESSELSTATUS2 pointer passed to clbkSetStateEx after vessel
  creation with oapiCreateVesselEx was invalid.
* API: Default action of clbkSetStateEx is now to do a standard state
  initialisation if obsolete ovcSetStateEx is not present.
* Atlantis: SRB's and ET are now created with oapiCreateVesselEx (instead
  of oapiCreateVessel).
* DG: airbrake status is now shown on VC indicator panel.
* DG: retro thrusters now operative only when retro covers are fully open.
* DG: Additional switches in 2-D panel mode.
* DG: Main, hover and scram throttles can now be pushed with mouse in VC
  cockpit.
* Dragonfly: Now uses Radu's updated DLL.
* Shuttle-A: Now includes Radu's VC and cargo management extensions.
* Orbit MFD: now allows to toggle between planetocentric distance and altitude
  for vessel, apoapsis and periapsis distances.
* Orbit MFD: target name is now displayed.
* Map MFD: bug fixed in drawing the red "below surface" section of the
  trajectory. Entry and exit intersection points are now marked with red and
  green boxes, respectively. "Track" mode is now restored from scenario file.
  Manual has been updated to reflect new Map MFD capabilities.
* Frame rate plugin: Can now also display simulation time step graph.
* Reduced sensitivity of initial joystick throttle response when "ignore
  throttle setting on launch" is selected.
* Manual: fixed errors relating to VC camera and panel scrolling key functions.


Change log 050116 -> 050126 (2005 Edition, patch 1)
---------------------------------------------------
* Bug fix: corrupt scenario "2005 Edition/Delta-glider/DG and DG-S.scn" fixed.
* Bug fix: position of direction markers in VC HUD was incorrectly updated
  with cockpit camera movement.
* Bug fix: VC cockpit camera sometimes locked at forward position.
* Bug fix: Improved initial estimate for iterative solution of Kepler's equation
  for open orbits (e>1) at extreme values of mean anomaly. This could cause
  "jumps" in position when orbit stabilisation was enabled.
* Bug fix: Camera can now be controlled via mouse in ground observer mode.
* Bug fix: DG: ISP for retro thrusters is now pressure-dependent in complex
  flight model. Retros have no effect on Venus surface any more.
* Bug fix: direct target selection in Docking HUD and Docking MFD no longer
  allows to select an invalid dock number.
* Bug fix: true airspeed calculation inaccurate at very high altitudes.
* Bug fix: turned-off MFDs no longer reappear after panel switch.
* Bug fix: Orbit MFD now remembers reference frame (EQU/ECL) between panel
  switches and simulation sessions.
* Bug fix: long time step problem at simulation start fixed.
* Orbiter Manual: Updated Section 21.4 "Surface bases".
* Added: emdot's latest set of surface markers for Earth, Moon, Venus, Mars
* Surface MFD: re-arranged components for better compatibility with standard
  EFIS instrumentation. Added support for IAS/TAS/GS/OS speed mode selection.
* Surface HUD: switched speed and altitude boxes to make more compatible with
  standard HUD layouts.
* API: mouse position passed to clbkVCMouseEvent is now continuously updated
  for virtual panel areas with PANEL_MOUSE_{L,R}BPRESSED attributes.
* API: new VESSEL functions:
  DWORD GetGroupThrusterCount (THGROUP_HANDLE thg) const
  DWORD GetGroupThrusterCount (THGROUP_TYPE thgt) const
  THRUSTER_HANDLE GetGroupThruster (THGROUP_HANDLE thg, DWORD idx) const
  THRUSTER_HANDLE GetGroupThruster (THGROUP_TYPE thgt, DWORD idx) const


Change log 041114 -> 050116 (2005 Edition)
------------------------------------------
* Added Tony's Tour of Jupiter scenario.
* Particle streams: particles now respond to gravitational forces -> Better
  dynamics for particles created outside atmospheres.
* Particle streams: "atmospheric deceleration" now scaled with atmospheric
  pressure. No slowdown outside the atmosphere independent of 
  PARTICLESTREAMSPEC::atmslowdown setting.
* Upgraded to emdot's surface markers.
* DG: Added Roger's 11-16-04 external and VC mesh and textures. Adjusted group
  indices for animation in the code. Added ladder animation to top hatch
  sequence.
* DG: condensation cloud when opening hatch in space.
* DG: Added "no-scram" external mesh. Disabled scram-specific groups in the
  VC mesh of the non-scram version. Activated indicator block on the dashboard.
* DG: Activated hover balance control in panel mode.
* DG: Individual fuselage markings
* Map MFD: zoom, track and scroll functions implemented.
* API: new functions
    oapiCreateTextureSurface
    VESSEL::AddParticleStream
    VESSEL2::clbkConsumeDirectKey
    VESSEL2::clbkConsumeBufferedKey
    VESSEL2::clbkAnimate
    VESSEL2::clbkDockEvent
    VESSEL2::clbkSetStateEx
  All ovcXXX callback functions (except ovcInit) have now been superseded.
* VC: Generic engine status indicators in top left screen corner no longer
  displayed in virtual cockpit mode.
* Modified algorithm for cloud microstructures: transition is now gradual.
* Microtexture altitude range can now be controlled with planet config option
  "CloudMicrotextureAlt". Default is no microtexturing.
* Bug fix: orbit stability problem fixed
* Bug fix: fixed a bug which may have been responsible for problems with
  starting scenarios in "target from" and "target to" camera modes.
* Bug fix: reentry stream causing CTD.
* Bug fix: instability when switching to ground observer camera mode in
  Saturn scenario.
* Bug fix: CTD on exit for certain docking configurations.

Change log 041010 -> 041114
---------------------------
* Constellation labels: modified text colour
* Custom surface labels:
  - modified format for custom label reference in config files: multiple lists
    are now supported
  - label lists are now located under Config\<planet name>\Labels
  - individual lists can be turned on/off from the planetarium dialog
  - initial on/off state is set in the config file.
* Added emdot's labels for Earth and Moon
* HST: Recompiled HST.dll
* DG: Adjusted hover exhaust position
* Constellation labels: added missing Constell2.bin to zip.
* Custom labels:
  - no longer referenced in planet config file (other than to define a
    nonstandard location). Instead, orbiter scans the appropriate
    subdirectory directly. Makes it easier to add new lists via addons.
  - Label lists can now contain headers to set colour, size, shape, cutoff
    distance and initial visibility
* Implemented celestial markers. Added AGC navigation stars.
* Bug fix: Undocking is now possible again.
* New interface for planetary modules. Introduced class CELBODY to act as
  interface class for callbacks. Needs some more work and documentation.
* Sun is no longer fixed at coordinate origin. Its position is now generated
  from VSOP87 E series. This could have significant long-term effects on
  trajectory calculations - NEEDS TESTING! Preliminary tests indicate that the
  differences between VSOP and dynamic data are now at least an order of
  magnitude smaller than before! (Unfortunately the effect on Jovian moons
  is not significant)
* Re-implemented VSOP module. Now every planet has its own DLL (deriving from
  CELBODY). All VSOP-controlled planets call a common driver DLL
  (VsopDriver.dll in the orbiter main directory). Perturbation series are no
  longer hard-coded in the DLL, but read from data files
  (Config\<planet>\Data\Vsop87<x>.dll) Only Sun, Mercury, Jupiter make so far
  use of the new interface.
* Galilean satellites (Io, Europa, Ganymede, Callisto) are now updated with
  analytic perturbation code (GALSAT).
* Jupiter's barycentric offset is now calculated by GALSAT code. Jupiter now
  uses the VSOP87 A series (rectangular) to allow direct addition of the
  offset.
* Adjusted siderial day length of Galilean satellites.
* New planet config option: AtmHazeShift, to shift the horizon base line of the
  haze layer (in units of planet radius).
* Bug fix: calculation of true anomaly from mean anomaly for ecc>1 (voyager
  scenario failure)
* Bug fix: vertex buffer for constellation labels is now held in system memory
  (should fix Alt-Tab CTD)
* All celestial body modules are now converted to new interface. The old
  VSOP87.dll has been decomissioned. The new VSOP87 and GALSAT driver routines
  have been moved to the Modules directory.
* Updated planet module sections in API Guide and API Reference.
* Updated moon ephemeris files for moons to Tony's 2005 Horizons data (except
  for Galilean moons which are now analytically updated)
* Modified CELBODY ephemeris interface so that both true and barycentric data
  can be returned by the module.
* API Reference: Added CELBODY documentation
* New vessel destruction sequence. Calling oapiDeleteVessel should now be more
  stable. Vessel destruction is deferred until the end of the frame update, so
  that suicide (self-destruct) calls are now permitted. Focus vessel can now
  also be destroyed. If the last focus-enabled vessel is destroyed, Orbiter
  returns to the launchpad.
* API: new functions
    VESSEL::CreateAirfoil2
    VESSEL::DelAirfoil
    VESSEL::ClearAirfoilDefinitions
    VESSEL::DelDock
    VESSEL::ClearDockDefinitions
* Bug fix: VESSEL::clbkPreStep and VESSEL::clbkPostStep are no longer called
  when simulation is paused.
* DG: Scenario entry 'PSNGR [1 2 3 4]' to enable individual passengers
  (default none)

Change log 041007 -> 041010
---------------------------
* Bug fix: rearranged VESSEL data members which may have been responsible for
  reported CTD of old vessel modules.
* API: opcTimestep reverts to previous behaviour (called before state update)
  new functions:
    opcPreStep (identical behaviour to opcTimeStep)
    opcPostStep (called after state update)
    VESSEL2::clbkNavMode
    VESSEL2::clbkPreStep
    VESSEL2::clbkPostStep
  deleted function:
    VESSEL2::clbkTimestep (replaced by clbkPostStep)
* API: Orbitersdk.h split into OrbiterAPI.h and VesselAPI.h
* Surface MFD: vertical acceleration display is now more stable.
* Support for old-style orbital stations has been removed.

Change log 040728 -> 041007
---------------------------
* Bug fix: Dialog context pointer passed in LPARAM to dialog message handler with
  WM_INITDIALOG message was invalid in last beta.
* Map MFD: Intersections with planet surface are now indicated.
* Bug fix: check for orbit stabilisation would occasionally fail incorrectly at
  large time steps.
* Orbit stabilisation is now enabled by default.
* Reworked killrot code: this version should reduce residual rotation for
  docked stacks, and be more stable at high time accelerations.
* Bug fix: Mapping of global coordinates to HUD screen coordinates (caused
  artefacts in docking approach markers)
* Added Roger's new DG exterior and VC meshes. Modified DG animations to work
  with the new meshes. Added DG control dialog (Ctrl-Space).
* DG: added instrumentation for VC.
* DG: Moved meshes and textures into 'DG' subdirectories.
* DG-S html help: updated 2-D panel documentation.
* Configured most VC displays and controls
* Orbital elements: Modified iterative calculation of eccentric anomaly E from
  mean anomaly M: initial guess for E no longer initialised to M, but to previous
  value of E. This improves the stability of the iteration at eccentricities
  close to 1. Threshold for residual r_k = M_k - E_k set to 1e-14. Iteration limit
  set to k_max = 10. Usually no more than 2-3 iterations are now required.
  This may fix the reported "straight-up" bug.
* Keymapper: added key definitions for 'leaning' mode in VC
  Defaults: lean forward: Alt+Ctrl+Up, lean left: Alt+Ctrl+Left,
  lean right: Alt+Ctrl+Right, return: Alt+Ctrl+Down
* 'Leaning' mode implemented for DG VC.
* Documentation: API Guide: updated and extended section 1.11 (designing panels)
  and added section 1.12 (designing virtual cockpits). If you are in the business
  of implementing vessel panels, please check if this is intelligible/
  complete/useful.
* Camera rotation implemented with mouse right-click and drag.
* API: Introduced VESSEL2 interface derived from VESSEL, and moved all
  virtual 'clbkXXX' functions there. This was necessary because it appears that
  virtual classes can't be expanded without losing backward compatibility, so
  in the future all vessel addons would stop working if new callback functions
  are added to the interface. With the new setup, addons remain compatible when
  they refer to an older VESSEL interface. Propagation to a new interface is
  simply done by deriving from a newer interface class.
* API: new functions
    VESSEL2::clbkADCtrlMode
    VESSEL2::clbkRCSMode
    VESSEL2::clbkPostCreation (to replace ovcPostCreation)
    VESSEL2::clbkFocusChanged (to replace ovcFocusChanged)
    VESSEL::GetMesh
    VESSEL::SetCameraShiftRange
    oapiMeshGroupCount
* API:
  VESSEL2::clbkVCMouseEvent has new interface (now returns mouse information)
  new function oapiVCSetAreaClickmode_Quadrilateral allows definition of
  quadrilateral mouse regions in VC
* Changed behaviour of opcTimestep: it is now called _after_ simulation state
  has been updated to current time step, rather than before. Attention addon
  developers: make sure to take this into account when implementing time-
  critical applications.

Change log 040531 -> 040728
---------------------------
* FlightData module: Data can now be logged in FlightData.log.
* FlightData module bug fix: worked around a compiler bug which could freeze orbiter
  when displaying data graphs in some circumstances.
* Planetarium: constellation labels are now rendered as GDI text instead of blitting from
  a bitmap, in the hope that this solves some CTD problems. Constellation labels can now
  be switched independent of lines, and can be displayed in full or abbreviated. The labels
  are now encoded in Constell2.bin. Constlabel.bmp is no longer necessary.
* Planetarium mode: custom surface labels now implemented. To use them, add UserLabelFile
  entry to planet cfg file, and add a file containing the labels. Format for each line
  of the label file:
     <lng> <lat> : <label>
* Experimental: Micro-textures for cloud layers.
* Some more functions included in key mapper.
* Increased size of launchpad dialog.
* Orbiter online help: switched to html-based help browser. Now can also be called during the
  simulation (Alt-F1). Includes: scenario help (see scenario Checklists|Mission 1 for an example)
  and vessel help (see any scenario with DG for an example).
  Known problems: 
  a) the HTML client sometimes opens message boxes (for example, when using search).
  This upsets orbiter in fullscreen mode, since it needs to track all windows. Haven't found a
  fix for this yet.
  b) the HTML client doesn't provide access to its message queue, which means that the "focus
  follows mouse" behaviour can't be properly implemented.
  c) only "compiled" help files (chm) are supported, not plain html files. This requires the
  MS Html Help Workshop (which can be downloaded from MS). Somewhat annoying...
  d) Limited modularity. I haven't yet found a way for example to merge a separate help file for
  an addon MFD into the main help system. May require some JavaScript applet to search a given
  directory for help files and show them in a html file, but I don't know how.
* Double-clicking on dialog box title bars now minimises the window to its title bar.
* Planet config files: Added more horizon haze options:
  - AtmHazeExtent to define the amount of bleed-in of horizon haze into the planet disc.
    Range 0 (thinnest) to 1 (widest). Default 0.1
  - AtmHazeDensity to modify haze density. Default: 1
  - AtmHazeColor to define horizon haze colour independent from atmospheric colour.
* Removed a few more scenario inconsistencies.
* DG: started on scramjet implementation (Alt+ / Alt- to increase/decrease scramjet throttle)
  Some technical specs in DG HTML documentation.
* DG: Hover thrust set to 150kN (realistic flight model) or 230kN (easy model). For vertical
  lift-off from Earth with the realistic model, main fuel mass < 3600kg is required.
* DG panel: Added scramjet throttle sliders
* DG: major redesign of 2D main panel to accomodate scramjet controls. Also redesigned main
  engine gimbal controls.
* DG: Airbrake, radiator and elevator trim status are now stored in scenario.
* DLL interfaces: All modules (including plugins and vessel dlls) should now
  - use the #define ORBITER_MODULE directive
  - link Orbitersdk.lib (in addition to Orbiter.lib)
  - use InitModule() and ExitModule() methods instead of DllMain().
  This allows orbiter to invoke a common DLL entry point which dumps the module name and
  version to Orbiter.log.
* Started on redesigning the vessel callback API. The idea is to replace all ovcXXX callback
  functions with virtual VESSEL methods which can be overwritten by derived classes. All
  ovcXXX functions are retained as far as they were present in the 031217 release, but are
  marked obsolete in the manual. ovcXXX functions added in the beta have been removed.
  Orbiter probes the module version id (see oapiGetModuleVersion) to check which callback
  functions are present in the VESSEL interface. The new mechanism has major advantages:
  - Cleaner module code (no more need to cast from VESSEL pointers, and no need to call
    a derived vessel method from the ovc callback hook).
  - Default behaviour can be invoked by calling the base class method, instead of requiring
    a separate oapiDoSomethingDefault function.
* API: new functions:
    oapiSetParticleLevelRef
    VESSEL::GetAtmRef
    oapiGetPlanetAtmConstants
    oapiColourFill
    oapiBltPanelAreaBackground (to be used in conjunction with the new
         PANEL_MAP_BGONREQUEST panel area mapping flag).
    oapiGetOrbiterVersion
    oapiGetModuleVersion
    InitModule and ExitModule (replace opcDLLInit and opcDLLExit in plugin modules, and DllMain
             in all other modules)
    VESSEL::clbkSetClassCaps (to replace ovcSetClassCaps)
    VESSEL::clbkLoadStateEx (to replace ovcLoadStateEx)
    VESSEL::clbkSaveState (to replace ovcSaveState)
    VESSEL::clbkTimestep (to replace ovcTimestep)
    VESSEL::clbkVisualCreated (to replace ovcVisualCreated)
    VESSEL::clbkVisualDestroyed (to replace ovcVisualDestroyed)
    VESSEL::clbkDrawHUD (to replace ovcDrawHUD)
    VESSEL::clbkLoadGenericCockpit (to replace ovcGenericCockpit)
    VESSEL::clbkLoadPanel (to replace ovcLoadPanel)
    VESSEL::clbkPanelRedrawEvent (to replace ovcPanelRedrawEvent)
    VESSEL::clbkPanelMouseEvent (to replace ovcPanelMouseEvent)
    VESSEL::clbkLoadVC (to replace ovcLoadVC)
    VESSEL::clbkVCRedrawEvent (to replace ovcVCRedrawEvent)
    VESSEL::clbkVCMouseEvent (to replace ovcVCMouseEvent)
* API: deleted functions:
    ovcDrawHUD (replaced by VESSEL::clbkDrawHUD)
    ovcGenericCockpit (replaced by VESSEL::clbkLoadGenericCockpit)
    ovcLoadVC (replaced by VESSEL::clbkLoadVC)
    ovcVCRedrawEvent (replaced by VESSEL::clbkVCRedrawEvent)
    ovcVCMouseEvent (replaced by VESSEL::clbkVCMouseEvent)
        oapiDrawDefaultHUD (no longer required, because functionality is provided by
            base class VESSEL::clbkDrawHUD)
* Bug fix: Modified method of merging planet textures with background colour. (Now uses an
  additional texture stage state instead of destination blending). Should get rid of "stars
  shining through planets" bug.
* Bug fix: planetarium mode "off" is now remembered across sessions.
* Bug fix: fixed "yellow clouds with space elevator" bug
* Bug fix: parent-child attachment chains with more than one level are now correctly updated.
* Bug fix: Orbit HUD: prograde marker no longer shows up in 90 deg. position (orbit-normal).
* Bug fix: Planet initialisation with EllipticOrbit = FALSE should now work (but long-term
  stability of dynamic planet updates still needs to be tested)
* Bug fix: Reading in hyperbolic orbital vessel elements from scenario did not produce
  correct orbits. (This may also fix problem with jumps in hyperbolic orbits during
  simulation)

Change log 040425 -> 040531
---------------------------
* Twilight: moved the onset of green and blue sky components during dawn/dusk
  closer together. This reduces the yellow and green hues, and narrows the reddish
  tips of the crescent Earth.
* Bug fix: HUD now scales again with FOV in 2D panel mode.
* Horizon haze adjusted to be less bright at large distances.
* Bug fix: scenarios without fixed start time are always reset to launch at
  system time.
* Keyboard mapper: partially implemented. Key associations read from keymap.cfg.
  Logical key functions defined in orbitersdk.h (OAPI_LKEY_xxx) for later use in API.
* Experimental implementation of distance-dependent fog at low altitudes.
  Problems:
  - DirectX doesn't allow fog to be applied before lighting transformation, so
    fog can't cope with lighting variations and only works locally (at low altitudes)
    Orbiter therefore scales down fog as a function of camera altitude
  - Fog leads to artefacts when applied to large triangles (apparent size) -> causes
    artefacts at very low altitudes outside areas covered with hires base tiles.
* Experimental implementation of increased ambient levels within lit atmospheres.
  Also works only locally and is therefore faded out as a function of camera altitude
  -> causes areas close to the terminator, which appear dark from a distance, to brighten
  as the camera moves in.
* Ctrl-F3 switches back to the previously active vessel. This allows to quickly switch
  backwards and forwards between two vessels.
* Planetarium mode: added labels for surface bases and transmitters.
* Planetarium mode: status is now saved in orbiter.cfg.
* Improved stability of calculation of eccentric anomaly.
* Luna.dll: replaced lunar ephemeris calculation with (partial) ELP2000-82 perturbation
  solution. Moon position and velocity is now significantly more accurate and consistent.
  (also fixes the old "sliding over lunar surface" bug). Moon.cfg now recognises the
  ErrorLimit flag (same usage as for major planets)
* Planet module interface has changed:
  <Planet>_Ephemeris replaces <Planet>_EclSphData
  <Planet>_FastEphemeris replaces <Planet>_CurrentData
  Both new methods accept an additional data format parameter, which allows to provide
  ephemerides in cartesian coordinates instead of the standard polar coordinates.
* Added status output to splash screen.
* Demo/kiosk mode: can now be activated by setting flags in Orbiter.cfg. In demo mode,
  - Background is covered with an image
  - only scenario tab is accessible in launchpad
  - maximum simulation runtime can be limited
  - maximum launchpad idle time can be limited, before
  - orbiter auto-launches with one of the scenarios in the Demo folder, if available
  - Orbiter exit option can be disabled.
* API: Added vessel callback function ovcDrawHUD to allow modules to draw
  vessel-specific modifications in the HUD.
* API: Added function oapiDrawDefaultHUD to generate default HUD from within ovcDrawHUD.
* DG: Now shows landing gear status in the HUD, using the ovcDrawHUD mechanism.
* Included Roger Benson's updated Mir. Modified cross sections and PMI values in Mir.cfg.
* Orbit MFD: Semi-major axis for hyperbolic orbits is now displayed as negative.
* Bug fix: calculation of eccentric and true anomaly of hyperbolic orbits.
* Bug fix: potential problems initialising hyperbolic orbits
* State vectors are now correctly calculated from orbital elements if e>1. Orbit
  stabilisation is now enabled for hyperbolic orbits.

Change log 040401 -> 040425
---------------------------
* Atlantis module: Trim is now available after loading orbiter-only scenarios.
* Only meshes with the VISMODE_EXTERNAL attribute cast shadows.
* Changing mesh visibility flags now also works while the mesh is rendered. Added
  constant MESHVIS_NEVER (0) for convenience.
* Docking approach path rectangles now work with VC HUD.
* Preliminary implementation of atmospheric haze by alpha-gradient texture.
* New format for surface bases in planet cfg files, to simplify the addition of
  new bases. The old format is still recognized and can be used simultaneously.
* API: added functions
  oapiSwitchPanel
  oapiSetPanel
* Bug fix: cloud brightness increased when camera is close to runway lighting
* Ring systems are now rendered without z-buffer if the camera is inside the inner
  ring radius. This should get rid of some ring rendering artefacts.
* Slight modification of Earth AtmColor0: less red, more blue.
* Ground observer panning speed is now stored in orbiter.cfg
* Planets rendered through an atmosphere now add the background colour to their
  surface (check moon from Earth's surface)

Change log 040216 -> 040401
---------------------------
* Bug fix: Simulation window now receives input focus after double-clicking a
  scenario from the list.
* Bug fix: Panels not updated when switching spacecraft with F3.
* Bug fix: GDI resource leak in Map MFD.
* Bug fix: File handle leak when loading base surface tiles.
* Large distances (>1e4AU) are now displayed as pc (parsec)
* Virtual cockpit HUD implemented.
* Meshes marked with MESHVIS_COCKPIT are now again rendered in internal views.
* Added flag MESHVIS_VC to be used with VESSEL::SetMeshVisibilityMode to mark a mesh
  to be rendered in virtual cockpit mode only.
* Base objects remain visible even if camera is below zero altitude.
* Virtual cockpit mode is now stored in the scenario (BEGIN_VC/END_VC)
* VC HUD: Implemented camera parallax correction.
* Improved VC camera rotation algorithm
* API: added functions
  VESSEL::GetCameraDefaultDirection
  VESSEL::SetCameraDefaultDirection
  VESSEL::SetCameraRotationRange
  oapiCameraSetCockpitDir
  oapiCameraMode
* New API vessel callback function ovcGenericCockpit to initialise or disable
  generic cockpit view.


Change log 040128 -> 040216
---------------------------
* Modified the brightness fall-off with distance for planets rendered as pixel
  blocks. Planet brightnesses compare now better with star brightnesses when
  viewed from Earth, but it remains a compromise due to limited dynamic range.
* Adjusted planet AlbedoRGB for Venus and Mercury.
* Modified darkening of sky during dusk/dawn: sky remains brighter, stars come
  on later. Sky also darkens less rapidly with altitude.
* Ground observer camera dialog: Locations can now be entered manually (longitude,
  latitude, altitude) instead of selecting from the predefined locations.
  Added new button "Current" to set the current camera location to ground observer mode.
  This now also provides a kind of flyby mode: move the camera in target-relative
  mode ahead of the vessel, then click "Current" to fix the camera and see the vessel
  fly by.
* Added stencil buffer support to remove the shadow rendering artefacts arising from
  overlapping projected polygons. Reduced shadow darkness. Launchpad dialog now
  has an option to enable/disable stencil buffers in the video tab. If disabled,
  or if video mode doesn't support stencil buffers, shadows are rendered black.
* Diffuse particle streams can now also generate ground shadows.
* API: Added oapiGetPlanetJCoeffCount, oapiGetPlanetJCoeff, VESSEL::OrbitStabilised,
  VESSEL::NonsphericalGravityEnabled.
* DG: Reduced hover thrust rating. VTOL is now just about possible on Mars, but no
  longer on Earth.
* Bug fix: wrong signs in Surface HUD pitch ladder labels.
* Added signs to Orbit HUD pitch ladder labels.
* Added azimuth ribbon to Orbit HUD.
* Experimental implementation of nosewheel steering (used by DG).
* New particles for Atlantis SRB.
* Camera can now be rotated in cockpit mode. Some changes in the keyboard controls:
  - Cursor keys now rotate the view
  - Panels are scrolled with Ctrl-Cursor keys
  - Switch between panels with Alt-Cursor keys
  Changes in joystick coolie hat controls:
  - Coolie hat now rotates the view
  - Coolie hat + joystick button 2 scrolls the panel
* Virtual cockpit implementation started. F8 now cycles through generic, 2D panels,
  and 3D virtual cockpit where supported.
* Added callback function ovcLoadVC for vessel modules to initialise the virtual
  cockpit.
* New API functions:
  oapiVCRegisterMFD (register MFD surface in virtual cockpit)
  oapiVCRegisterArea (register a texture area for dynamic updates in virtual cockpit)
  oapiGetTextureHandle (retrieve a texture from a mesh - required for accessing
  textures for dynamic updates)
* Mesh file extensions:
  FLAG 2 (bit 1) indicates that the group is not rendered (but its shadow is)
  FLAG 4 (bit 2) indicates that lighting is disabled when rendering the group
     (useful for rendering instruments)
  Flag 'D' following a texture name indicates that the texture can be dynamically
  updated (for virtual cockpits).
* Added mouse interface to virtual cockpit.
* Modified virtual cockpit camera for more 'natural' feeling:
  - rotation point is offset from camera position ("head-neck offset") to create
    a parallax when turning the head.
  - small acceleration/deceleration at the beginning and end of a head rotation.
* Started on virtual cockpit design for DG


Change log 031217 -> 040128
---------------------------
* Improved cloud shadow implementation (cloud shadows now appear less "grey")
* More than 64k stars can now be rendered.
* New encoding for planets as pixel blocks. Colours are now correct in 16bit
  modes. "Blockiness" is reduced.
* Bug fix: Crash on selecting "ignore joystick throttle setting on launch" for
  joysticks without throttle control.
* Bug fix: surface bases are now rendered below cloud cover.
* Nonspherical planet shapes can now be considered in the calculation of the
  gravitational potential (but the shape must be symmetric w.r.t. its axis of
  rotation). At the moment, perturbation terms up to the 4th order harmonic
  (coefficients J2-J4) are used. Perturbation terms for the major planets are
  included.
* New feature: shadows projected from vessels onto planetary surfaces.
* Mesh files now support "FLAG" group entry to specify bit-flags. Bit 0 in
  vessel meshes indicates "exclude from shadow projection", to improve render
  efficiency of shadows.
* Bug fix: Launchpad freezing when selecting a fullscreen-only video mode.
* Bug fix: Video modes erraneously registered as fullscreen-only.
* Directories in the Launchpad scenario list are now sorted alphabetically.
* Scenarios can now be launched by double-clicking in the list.
* Orbit MJD: Orbital elements can now be displayed in equatorial reference
  frame, in addition to ecliptic frame. New button ("FRM") added to switch
  between frames.
  Target elements are now displayed even if the reference body is not the
  target's primary gravitational field source.
* DG: Reduced wheel brake effect.
* Modified meshes for DG, Atlantis (+SRB and tank) for efficient shadow rendering
  (added "FLAG 1" entries). Reduced Atlantis mesh by 1300 vertices.
* Mesh base objects can now cast shadows (must specify the "SHADOW" flag in their
  base config entry).
* Mesh base object elevations are now corrected for Earth curvature when
  "MapObjectsToSphere" flag is specified in the config file. ATTENTION SURFACE
  BASE ADDON DEVELOPERS: manual y-offsets for mesh objects (defined in the
  POS entry of the config file or directly in the mesh) should be removed.
* Specular reflection from water surfaces now depends on reflection angle and
  atmospheric colour, to correct for the excessively yellow reflection hue.
* Added more tiles to KSC.


Change log 031105 -> 031217
---------------------------
* Bug fix: Planet textures are now restored in T&L fullscreen modes
  after Alt+Tab.
* Bug fix: PlanetPatchRes entry in Orbiter.cfg is now interpreted correctly
  (higher planet texture resolution for entries > 1)
* New feature: Option to ignore joystick throttle setting on simulation
  start has been added to Joystick tab in Orbiter Launchpad.
* Modified colours for specular reflection from water surfaces
* New feature: Added "cloud shadows on surface" visual option
* Docking port index for direct HUD selection (Ctrl+Alt+R) now starts with 1
  (previously 0) to make consistent with dock numbering in info sheet (Ctrl-I)
* Direct target selection for Docking MFD (Shift-T) now works with vessels (not
  just legacy stations) and allows docking port specification
* Docking MFD now stores mode (NAV/VIS) and slaved NAV receiver index.
* Reduced SIZE parameter in Canaveral.cfg to 1000 to avoid rendering of surface
  tiles at large distances.
* DG exhaust particles now defined for both main engines separately. Single-
  engine situations are now handled properly.
* Bug fix: Shuttle-A auxiliary pod rotation animation error.
* Modified profile drag calculation for DG with more pronounced drag increase for
  high AOA.
* Bug fix: Base tiles can now be applied on the southern hemisphere. Note that:
  (a) latitude index 0 in the base config file (and tile texture name *_n0000.dds)
      correspond to tiles immediately north of the equator, while latitude index -1
      (and tile texture name *_s0001.dds) correspond to tiles immediately south of
      the equator.
  (b) textures for tiles on the southern hemisphere must be rotated 180 degrees.
* Bug fix: Pixelated edge in horizon haze textures with FSAA.
* New feature: F9 now also displays ecliptic grid and equator of target planet on
  celestial sphere, plus planet and vessel markers. New "Planetarium options"
  dialog (Ctrl-F9).
* Celestial bodies (planets, moons) are now rendered at larger camera distances as
  pixel blocks with variable intensity.
* Polar regions can now be covered with level 9 texture patches.
* The display of the info block in the top right corner can now toggled with "I"
  also in internal (cockpit) view. The info block has been cleaned up a bit.
* New categories "Celestial body" and "Camera target" added to object info dialog
  (Ctrl-I). Planetary orbital elements and positions are no longer displayed in the
  main simulation window.
* "Planetary texture files" documentation has been moved from User Manual
  (Orbiter.pdf) to API Guide (Orbitersdk\doc\API_Guide.pdf).
* The "step limit" entry in the orbit stabilisation definition of the orbiter
  launchpad is now active. This value is interpreted as follows:
    Only apply orbit stabilisation if this condition is satisfied
    (in addition to all other conditions):
        v dt > a 2pi r
    where v: orbital velocity, dt: time step, a: step limit,
    r: radius vector length
* Upgraded Orbiter's star database (star.bin) to Hipparcos data set (>100000
  stars). The lauchpad now contains a "Contrast" entry in addition to "Brightness"
  to control the appearence of stars. The "Constellation colour" entry has been
  removed.
* SDK: oapiOpenInputBox: input boxes now accept all printable characters as input.
* Vessel thrust ratings (main, retro, hover) are now listed in the info sheet
  (previously in the simulation window).
* Orbiter now again assigns keys 1,2..0 for plugin MFD modes which request a
  selection key that is already assigned.
* Bug fix: possible crash on repeated opening of input box fixed.
* Bug fix: fixed problem that caused FlightData dialog not to update its graphs.
* Reference planet for Surface MFD and atmospheric calculation now based on
  distance to planet surface rather than centre.
* Added the latest version (v3.05) of Duncan Sharpe's TransX MFD module.
* Bug fix: initial field of view (FOV) is now correctly read from scenario.
* Shuttle-PB: Now contains RCS thrusters for forward/back motion in linear mode.
* Shuttle-PB: Particle streams for main and hover thrusters.
* Mouse wheel is now supported to move the camera towards/away from the target
  in external views (replicating PgUp/PgDown)
* Global surface base velocities are now correctly updated.
 

Woo482

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I dont think you got the right log there :lol:, the one I'm wanting should just be called "Orbiter.log" and found in your main orbiter directory.
 

showithers

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Right, I thought it looked a bit bigger than last time! :lol:
Luckily, I found that the problem was that even though I thought I installed spacecraft 3, I really just installed 2 twice.

Thanks for your help.

---------- Post added at 12:45 AM ---------- Previous post was at 12:43 AM ----------

By the way, if you have the mod installed, do you know how I go to warp? Install details said I could, but I haven't found out how.
 

Cizurator

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By the way, if you have the mod installed, do you know how I go to warp? Install details said I could, but I haven't found out how.

You may use WarpDrive MFD or not. I used long acceleration with main thrust, but than i downloaded warpdrive MFD and it works even much better and you can even steer in warp speed!

And sorry about that spacecraft3, I forgot to include the information, that it's required...
 
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