Dig Gil
LearninProgram,Slackin DigTech
- Joined
- Aug 2, 2008
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- 463
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- Location
- Between Azores and New Zealand
- Website
- dig-orbiter.blogspot.com
I guess the title of this thread is a bit misguiding, the question is that when converting your 3D model (I use Anim8or) to a .msh file for Orbiter how does the converter handle the textures?
:sos:
Once I, after modifying a simple plane from Ar81's Tutorial, converted to .msh. and played with it on Orbiter. That aeroplane was "painted" inside Anim8or and I used transparencies, emissive colour and normal green colour, but with no outer texture and it showed up correctly in Orbiter. For my new AddOn I'm using environmental texture, bumpmap texture and texture instead of the diffuse colour. I guessing that this time it won't be so easy has with the plane. What should I expect and how to make it work after converting the 3D model?
:sos:
Once I, after modifying a simple plane from Ar81's Tutorial, converted to .msh. and played with it on Orbiter. That aeroplane was "painted" inside Anim8or and I used transparencies, emissive colour and normal green colour, but with no outer texture and it showed up correctly in Orbiter. For my new AddOn I'm using environmental texture, bumpmap texture and texture instead of the diffuse colour. I guessing that this time it won't be so easy has with the plane. What should I expect and how to make it work after converting the 3D model?