I am trying to help @barrygolden get d3d9 for 2016 to work for my artemis2.
It works in default but in d3d9 it ctd. Attached are the orbiter.log and the d3d9.
other vessels work in d3d9 also
the last lines in the d3d9 are these:
It works in default but in d3d9 it ctd. Attached are the orbiter.log and the d3d9.
other vessels work in d3d9 also
the last lines in the d3d9 are these:
<font color=Gray>(334: 19.5s 00.02ms)(0x28A0)</font><font color=Olive> Vessel(0x161B01EC) ARTEMIS2 has 17 meshes</font><br><font color=Gray>(335: 19.5s 06.91ms)(0x28A0)</font><font color=Olive> Mesh(0x19EC7810) Offset = (0, 0, 0)</font><br><font color=Gray>(336: 19.5s 11.17ms)(0x28A0)</font><font color=Olive> Mesh(0x19EC7D50) Offset = (0, 0, 0)</font><br><font color=Gray>(337: 19.5s 08.98ms)(0x28A0)</font><font color=Olive> Mesh(0x19EC7D88) Offset = (0, 0, 0)</font><br><font color=Gray>(338: 19.5s 01.11ms)(0x28A0)</font><font color=Olive> Mesh(0x19EC7A08) Offset = (0, 0, 0)</font><br><font color=Gray>(339: 19.5s 03.02ms)(0x28A0)</font><font color=Olive> Mesh(0x19EC7A08) Offset = (0, 0, 0)</font><br><font color=Gray>(340: 19.6s 42.84ms)(0x28A0)</font><font color=Olive> Mesh(0x19EC7D50) Offset = (0, 0, 0)</font><br><font color=Gray>(341: 19.6s 02.17ms)(0x28A0)</font><font color=Olive> Mesh(0x19EC77D8) Offset = (0, 0, 0)</font><br><font color=Gray>(342: 19.6s 14.63ms)(0x28A0)</font><font color=Olive> Mesh(0x19EC7A08) Offset = (0, 0, 0)</font><br><font color=Gray>(343: 19.6s 00.74ms)(0x28A0)</font><font color=Olive> Mesh(0x19EC7A08) Offset = (0, 0, 0)</font><br><font color=Gray>(344: 19.6s 00.96ms)(0x28A0)</font><font color=Olive> Mesh(0x19EC7848) Offset = (0, 0, 0)</font><br><font color=Gray>(345: 19.6s 01.39ms)(0x28A0)</font><font color=Olive> Mesh(0x19EC76C0) Offset = (0, 0, 0)</font><br>