I was never able to get D3D9 running on my 2007, Win XP machine. I passed it off as being obsolete. Orbiter 2010 ran great. I finally upgraded to a shiny new Win 10 machine with Orbiter 2016. And I still can't get D3D9 to work. I get a DOS window saying no client found. Yes, the module is activated in Orbiter_ng.
Researching in the forum, I come across references to DirectX runtimes. Could it be that I've jumped right over DirectX 9? Would installing those V9 runtimes mess up my DirectX 12?
Researching in the forum, I come across references to DirectX runtimes. Could it be that I've jumped right over DirectX 9? Would installing those V9 runtimes mess up my DirectX 12?