Gaming Dwarf Fortress discussion

Eagle

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Anybody know how to get big freshwater lakes during world gen?
The biggest freshwater lake I've seen was 9 region tiles. I think anything bigger just gets picked as an ocean by the worldgen algorithm. I would think if you made the worldgen make choppier valleys separated by mountains you might get something like that.

FYI the elevation map is generated using a plasma fractal: http://www.ic.stonybrook.edu/Stu/jseyster/plasma/

---------- Post added at 03:43 PM ---------- Previous post was at 01:30 PM ----------

http://bay12games.com/dwarves/df_talk.html
If anyone cares, the most recent DF Talk (interview of Tarn about game development) was posted yesterday.
 

Linguofreak

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No. Did you try playing with the parameters?

Yes, without much luck so far.

---------- Post added 02-16-10 at 18:02 ---------- Previous post was 02-15-10 at 21:55 ----------

Given the possibility in the game of flooding your fortress by accident, this story is rather interesting:

http://www.damninteresting.com/lake-peigneur-the-swirling-vortex-of-doom

An oil drilling crew on a lake accidentally drilled into a salt mine. Imagine their surprise when their whole derrick sinks into a lake that was only supposed to be 10 ft deep...
 

Urwumpe

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Robsoie

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Never ever settle your expedition very close to a zone that has lot of trees and bushes that is extremely close to a volcano opening if you don't have yet marksdwarves patrolling the volcano hole.

I discovered why after a few fire imp noticing my dwarves busy chopping trees decided to start a forest fire.

The first time i saw one, the forest fire takes the form of a quickly advancing big wall of fire.
I can say that after, there were a very lot of jobs openings in my small dwarf external village (was trying to not settle underground for once) :D
 

Eagle

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Never ever settle your expedition very close to a zone that has lot of trees and bushes that is extremely close to a volcano opening if you don't have yet marksdwarves patrolling the volcano hole.

I discovered why after a few fire imp noticing my dwarves busy chopping trees decided to start a forest fire.

The first time i saw one, the forest fire takes the form of a quickly advancing big wall of fire.
I can say that after, there were a very lot of jobs openings in my small dwarf external village (was trying to not settle underground for once) :D
Walling off the magma vent is a good idea too. Its quite fun to get an Urist McWoodcutter has died from the heat as the first warning a fire imp has surfaced. Moats are faster and cheaper, but imps can throw fireballs over them, but the imps are much less likely to surface.
 

Izack

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Reviving an old thread to avoid filling the random comments thread with off-topic topical discussion. o_O

My milker recently entered a strange mood and has begun manically working in the carpentry shop. Who knows what he'll make! :lol:

Time to build a new one. Dwarves need barrels for their beer, after all.

Edit: Tosid Milkerdwarf has created a legendary birchen armour stand. He went insane, took over a shop and built me a coat rack?!

Edit 2: And while I was distracted with that, I didn't notice this miner:
moron.png


SIGH. He's been stuck up there for days. May as well build a staircase and get the poor fool down. :lol:
 
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Roady

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This game looks pretty cool! Think I'll give it a go. The graphics reminds me of Ultima IV Quest of the Avatar in my C64 days (Yeah I know I am old)
http://en.wikipedia.org/wiki/File:Ultima4.gif
Yep,and there are alot of Tilesets,which change the Way DF looks,and makes the Map a bit more "clearer" to read... :thumbup:

if you all want,i can post you a link to the Tileset i currently use...
 

Urwumpe

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Yep,and there are alot of Tilesets,which change the Way DF looks,and makes the Map a bit more "clearer" to read... :thumbup:

if you all want,i can post you a link to the Tileset i currently use...

I don't use tilesets anymore... I like how it is in plain DOS, that needs no improvements...and for the real beauty, I use 3D rendering of my fortress. ;)
 

Pyromaniac605

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Can anyone point me towards a good DF tileset?
I don't have a problem with the graphics, it's just that I'd rather be able to look at something and know what it is without having to look at a guide. :p
 

Rtyh-12

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Odd coincidence, I've just started to (try to) play DF and this thread pops up :)
So far I've been following this tutorial. It's a good tutorial, since it has got me from trying to press random buttons hoping that the menus would change to something helpful to actually knowing some of the keys ;)
 

Izack

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Tileset Repository ;)

In an attempt to quit without saving (DF can't be stopped without either saving or force-ending the process,) I picked "Abandon the Fortress." Didn't clue in that it would remove the save file and update the world accordingly. :(

Oh well, the new fortress is better than the previous one. Perfect location in a valley, flowing water, basalt mineral-rich walls, plenty of soil, no damn aquifer... :)

I've walled off the whole section of valley and removed all slopes to prevent entry/exit, to see how long they can survive on their own with twelve dwarves. I'll be sure to make some paltry little camp for immigrants. :lol:
 
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RS-232

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Odd coincidence, I've just started to (try to) play DF and this thread pops up :)
So far I've been following this tutorial. It's a good tutorial, since it has got me from trying to press random buttons hoping that the menus would change to something helpful to actually knowing some of the keys ;)
The tutorial has helped me thanks for the heads-up :thumbup:
 

Artlav

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An oil drilling crew on a lake accidentally drilled into a salt mine. Imagine their surprise when their whole derrick sinks into a lake that was only supposed to be 10 ft deep...
Only 9 out of 11 barges popped out.

I wonder what the archaeologists in year 4096 would think about finding barges deep underground....
 
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