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And also not really a serious contender, compared to FSX or X-Plane. As they say--you get what you pay for.Flightgear? OpenSource and free.
ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
And also not really a serious contender, compared to FSX or X-Plane. As they say--you get what you pay for.Flightgear? OpenSource and free.
That's not a mistake, that's an incredibly good money-saver ! :lol:Once I performed a short haul flight on the a small passenger twinjet (Wilco E-Jet or Aerosoft Airbus X, I believe), and made a mistake during the fuel requirement "calculations": after touching down I had a single-digit amout of lbs remaining.
Is FSX's executable using Large Address Aware flag? If it isn't, it can only address 2 GiB of virtual memory. You can try enabling this flag if it isn't already set to get additional ~1.5-1.9 GiB usable by the game.
I use this tool everytime I reïnstall FSX or after hardware upgrades.
And also not really a serious contender, compared to FSX or X-Plane.
As they say--you get what you pay for
Out of professional curiosity - why would you think so? (Disclaimer: I'm part of the Flightgear development team)
* Flightgear has definitely superior flight dynamics, I found FSX really unrealistic
Starting with my "credentials"--I'm also a private pilot, so I have a little experience with how light planes perform in the real world. I've been using flight sims "heavy casually" for over a decade now. I also ran an FSX server for several years that I spent a good deal of time using and supporting, so I'm not entirely unbiased either.Out of professional curiosity - why would you think so?
Being OpenSource does not automatically make a software product better than a non-OpenSource product, barring religious fervor, but that's a completely different argument.Flightgear is OpenSource,
You basically just started your points with "if you completely ignore all the bad parts and look only at the good parts..." By that metric, Microsoft Flight was actually pretty good (ignoring the absurd pricing scheme).which means that not every aircraft and airport comes with the same quality, but if you use the high-quality planes available for FG and look at well-developed corners of the world, then...
Ah, the X-Plane fallacy. Having marginally better flight dynamics doesn't (or at least, shouldn't--they perhaps fall for the hype) actually matter to the majority of desktop simmers. FSX's flight dynamics are fine for the average flight simmer, and it all depends on the plane--sure, some planes don't have the most realistic flight model, but then again, I bet some of the planes in FlightGear aren't perfect either.* Flightgear has definitely superior flight dynamics, I found FSX really unrealistic
FSX is eight years old. There is no excuse at all for FG being behind it in anything at all. FG (and X-Plane) have had eight years to catch up to FSX, and it's completely inexcusable for FSX to be better than either of them in anything.* Terrain texturing is a bit better on FSX, not much though these days
* FSX still has a few eye candy features FG doesn't have though
* FG does weather and clouds much, much better, likewise lighting in low sun and interplay between lighting and weather is better handled by Flightgear
* I guess user-friendliness in terms of configuration etc. is up to force of habit
Average desktop simmer probably isn't looking for something 100% true to life. And on a calm day, you can certainly see reflections in bodies of water.All in all, my impression was that FSX goes for WOW! effects which are sort of cute, but don't actually happen in real life that often (like plane reflections in the ocean) - FG doesn't do this, reality more often than not looks a bit dull and hazy...
It's competitive if you really want to tinker with the core program, and/or if you can't afford the $15 price tag for FSX.Granted, I'm hardly impartial, and fond of tinkering and customizing, so FG was a natural choice for me because you can tinker with basically anything without much ado (it's made to be tinkered with). But I think also in other aspects it's quite competitive.
When compared to existing non-free options. Orbiter isn't crap, because there aren't any non-free options in the same genre to compare it to. Linux does some things great, other things notsomuch (my extensive game library mostly won't work on Linux, for example). Mozilla is irrelevant, since there aren't any payware browsers anymore. Wikipedia is a great resource for learning a little about a lot, but if you want to learn a lot about something you're going to have to go elsewhere.Which would make Orbiter crap then? Linux is something that happened to other people? Mozilla ain't working? Wikipedia is a pile of nonsense?
Not in the case of FlightGear. I'll do the same for FG that I do for X-Plane --Let me know when it does everything better than FSX, without excuses, then I'll consider switching my civilian flight simming over to it. Eight years is an eternity in the software world. Microsoft canning FSX has completely destroyed the desktop flight sim market, since the competitors have stopped competing.I don't know who says these things - but they're demonstrably wrong...
And also not really a serious contender, compared to FSX or X-Plane.
My experience with FlightGear is also limited to a single attempt several years ago, when despite having a strong computer that could run FSX at good framerates, FlightGear ran at ~10fps. Maybe I should give it another go, to be fair.
Ah, the X-Plane fallacy. Having marginally better flight dynamics doesn't (or at least, shouldn't--they perhaps fall for the hype) actually matter to the majority of desktop simmers.
You basically just started your points with "if you completely ignore all the bad parts and look only at the good parts..." By that metric, Microsoft Flight was actually pretty good (ignoring the absurd pricing scheme).
FSX is eight years old. There is no excuse at all for FG being behind it in anything at all. FG (and X-Plane) have had eight years to catch up to FSX, and it's completely inexcusable for FSX to be better than either of them in anything.
The situation leans even further towards FSX when you look at the huge library of available addons, both free and payware. It's not just planes and airports, either--look at things like FSPassengers, which breathe new life into FSX simming. The addon options for FlightGear pale by comparison.
Not in the case of FlightGear. I'll do the same for FG that I do for X-Plane --Let me know when it does everything better than FSX, without excuses, then I'll consider switching my civilian flight simming over to it.
I think in terms of realistic flight dynamics, DCS with a AFM-based aircraft is the reference. The dynamic behavior is really well done (by changes in AOA, slip) and the effects of wind and payload are really as you should expect. Ground effect is there, effect as it should in theory - I am no pilot to compare.
Since we can't do real-time computational fluid dynamics, flight dynamics is cast by almost everyone in the professional business into coefficient schemes - a wing is characterized by lift and drag functions which are multidimensional lookup tables as functions of AOA, Reynolds number, ...
You can have more data in the coefficient and look-up tables.
You can have more and more accurate functions considering more inputs putting the coefficients and look-up samples together into lift, torque and drag.
Addons are better than adding everything to the base product because good addons can be really large, once you count high-res textures, effects, etc. Maybe I don't care about having xyz airplane, so I don't want to have to download it...
I was severely unimpressed with the "amazing" X-Plane 9 dynamic flight model.
Urwumpe, before you go on here and say funny things about my attitude, you should perhaps know that computational fluid dynamics is something I teach to students.