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Yes sir, canards were cycled at all scenario starts, and trim adjusted appropriately.did you go through the double-tap ritual to clear out the scenario load bug?
I've spent the last few hours crunching numbers, and I'm pretty darned confident that UCD is doing something improperly or irregular. As near as I can estimate (with a lot of back-of-napkin claculations), the nose SHOULD lift without much difficulty with just 5mt in the bay. Its just a couple of fairly simple first- and second-class lever calculations, in the end. But with UCD it seems nearly impossible. And I know something is screwy, because I can put a counterweight on the UCD opposite the cargo mass in the tail, so that the overall center of mass is approximately the same as with no cargo ... and no change, the nose still won't lift no matter how far back I move the counterweight nor how massive I try to make it.
Anyway, while UCD is a bit perplexing at the moment, what would really make this much easier to test is if the Attachment Point in the bay could transfew mass to the ship. Any idea what it might take to implement such an attachment point in the dll?