ATM there is just the Wiki: https://bitbucket.org/face/genericvessel/wiki/Home
Bruce. You can rename the sc3 ini to cfg, and put it in the Vessels folder. Then make a simple ini file of the same name and put in the Spacecraft folder. They will both have to be linked to Genericvessel.
That way you can choose from the vessel folder using the Scenario editor.
You only need one instance, for example, satelite, then in the scenario file just use satelite_a, satelite_b etc etc. Hope this is clear.
Just a little question, I noticed with Artlav.s last version, the Spacecraft, Spacecraft2 and Spacecraft3 config files have genericvessel in them. Would it be advisable to NOT copy these over so people still have the original Spacecraft configs, but can also use genericvessel directly from the module.? I have a mod ready, and I am using genericvessel and don,t want to upset peoples Spacecraft configs.
I did test generic vessel when it came out and ended up with messed up Orbiter installs because the SC configs got overwritten.
Since (at least at the time) generic vessel didn't show the discarded multistage stages, I ended up rolling back to the standard sc3+multistage.
But I had to copy the original files from a clean orbiter install and it was a lot of fuss.
Does genericvessel support custom exhaust textures.?
Really, genericvessel needs to be as good as, or better than SC3. I needs a lot of work to be really useful. The only reason I used genericvessel for my Eagle, was to be able to choose the pods as Vessels within the Scenario Editor.
I'm getting CTDs with all of the included scenarios in the latest GenericVessel version(May 19 2013). It's not a conflict problem as I have tried it both with the inline client and D3D9Client with OrbiterSound and any other plug-ins deactivated.
Thanks, Artlav's version is CTD-free. How is the reload function called?That's very probable, as the latest merge-in into my branch was Artlav's reload patch, and I did not test it all that much. I'd recommend to either use Artlav's version directly ( https://bitbucket.org/face/genericvessel/get/Artlav\reload.zip ), or simply use the one before the merge-in ( https://bitbucket.org/face/genericvessel/get/Face\master.zip ).
Of course you can also go back to Artlav's main branch ( https://bitbucket.org/face/genericvessel/get/Artlav\master.zip ).
Please keep in mind that this is merely source code. Not every version contains a corresponding DLL snapshot. To see the binary snapshots in the system, use this: https://bitbucket.org/face/genericvessel/history-node/tip/Modules/genericvessel.dll .
There you can see that the second to last binary snapshot is actually from this version: https://bitbucket.org/face/genericvessel/get/e19b90a15c9493d1a459ffe26a5499376febb922.zip
regards,
Face
Thanks, Artlav's version is CTD-free. How is the reload function called?