OHM Hall Base on Phobos

HazMatt

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Are you using a different mesh for Phobos than the standard/default mesh? If so, that is my guess as to why the base appears inside your mesh. If not, then someone else will have to offer a possible reason.

Well, I'm not sure. I installed new textures for several places last Fall, and Phobos could have been one of those. I'll try it the default Phobos.

---------- Post added 01-16-13 at 02:51 AM ---------- Previous post was 01-15-13 at 11:40 PM ----------

Are you using a different mesh for Phobos than the standard/default mesh? If so, that is my guess as to why the base appears inside your mesh. If not, then someone else will have to offer a possible reason.

That was it! I'm using the default Phobos mesh now and Hall Base works perfectly! A thousand thank-yous. :tiphat:

After takeoff from Hall Base, Mars looks breathtaking as it rises over the Phobos horizon.
 

xcal13

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Unfortunately this seems to be incompatible with the d3d11 client, i get crash on load with this particular addon. :( (tested with a clean install to make sure and its the d3d11 client)
 

dgatsoulis

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Unfortunately this seems to be incompatible with the d3d11 client, i get crash on load with this particular addon. :( (tested with a clean install to make sure and its the d3d11 client)

Thanks for testing. If anyone else can confirm this, I'll update the info on the download page. I have never used the d3d11 client (I am waiting to upgrade my graphics card from the onboard Intel G31/33), so if anyone can propose a fix for this, it would be much appreciated.
 

xcal13

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Heres a log file of a game ran using asmi's install instructions + hall base, (i've tried in the same install using the regular orbiter exe instead of orbiter_ng.
(note i havn't setup the textures in the configs but thats not the problem, also if there are spoiler tags i could use them)

the regular orbiter exe runs fine as shown below:
**** Orbiter.log
Build Nov 5 2011 [v.111105]
Timer precision: 4.09592e-007 sec
Found 1 joystick(s)
Devices enumerated: 6
Devices accepted: 5
[ ] RGB Emulation (SW)
[ ] Direct3D HAL (HW)
[x] Direct3D T&L HAL (HW)
[ ] Direct3D HAL (NVIDIA GeForce GTX 460) (HW)
[x] Direct3D T&L HAL (NVIDIA GeForce GTX 460) (HW)
Module AtlantisConfig.dll .... [Build 111105, API 111105]
Module AtmConfig.dll ......... [Build 111105, API 111105]
Module DGConfigurator.dll .... [Build 111105, API 111105]

**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Graphics: Viewport: Window 1836 x 1008 x 32
Graphics: Hardware T&L capability: Yes
Graphics: Z-buffer depth: 32 bit
Graphics: Active lights supported: 8
Loading 15382 records from star database
Module Sun.dll ............... [Build 111105, API 111105]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 111105, API 111105]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 111105, API 111105]
Module VenusAtm2006.dll ...... [Build 111105, API 111105]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 111105, API 111105]
Module EarthAtmJ71G.dll ...... [Build 111105, API 111105]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 111105, API 111105]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 111105, API 111105]
Module MarsAtm2006.dll ....... [Build 111105, API 111105]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 111105, API 111105]
Module Jupiter.dll ........... [Build 111105, API 111105]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 111105, API 111105]
Module Europa.dll ............ [Build 111105, API 111105]
Module Ganymede.dll .......... [Build 111105, API 111105]
Module Callisto.dll .......... [Build 111105, API 111105]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 111105, API 111105]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 111105, API 111105]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 111105, API 111105]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module DeltaGlider.dll ....... [Build 111105, API 111105]
Module LuaInline.dll ......... [Build 111105, API 111105]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
**** Closing simulation session


















Ng exe crashes here:
**** Orbiter.log
Build Nov 5 2011 [v.111105]
Timer precision: 4.09592e-007 sec
Found 1 joystick(s)
Module AtlantisConfig.dll .... [Build 111105, API 111105]
Module AtmConfig.dll ......... [Build 111105, API 111105]
Module DGConfigurator.dll .... [Build 111105, API 111105]
Module D3D11Client.dll ....... [Build 121026, API 111105]
Module transx.dll ............ [Build 100905, API 100905]
Module ScnEditor.dll ......... [Build 111105, API 111105]
Module ExtMFD.dll ............ [Build 111105, API 111105]

**** Creating simulation session
D3D11Client - Terrain - version 0.4.a.35, built Oct 26 2012 is starting up...
D3D11Client::clbkGetViewportSize
D3D11Client::clbkFullscreenMode
Joystick throttle: Z-AXIS
Joystick throttle control detected
Texture not found: Fcd07_n.dds
Texture not found: Fcd07_n.dds
Texture not found: Fcd08_n.dds
Texture not found: Fcd08_n.dds
Texture not found: Fcd09_n.dds
Texture not found: Fcd09_n.dds
Texture not found: Fcd10_n.dds
Texture not found: Fcd10_n.dds
Texture not found: Fcd14_n.dds
Texture not found: Fcd14_n.dds
Texture not found: Fcd15_n.dds
Texture not found: Fcd15_n.dds
Texture not found: Roof01_n.dds
Texture not found: Roof01_n.dds
Texture not found: Roof02_n.dds
Texture not found: Roof02_n.dds
Texture not found: Wall01_n.dds
Texture not found: Wall01_n.dds
Texture not found: Door01_n.dds
Texture not found: Door01_n.dds
Texture not found: Solpanel_n.dds
Texture not found: Solpanel_n.dds
Texture not found: Runway2_n.dds
Texture not found: Runway2_n.dds
Texture not found: Ball_n.dds
Texture not found: Ball_n.dds
Texture not found: Cape17_n.dds
Texture not found: Cape17_n.dds
Texture not found: Cape18_n.dds
Texture not found: Cape18_n.dds
Texture not found: Cape19_n.dds
Texture not found: Cape19_n.dds
Texture not found: Cape20_n.dds
Texture not found: Cape20_n.dds
Texture not found: Cape21.dds
Texture not found: Cape21.dds
Texture not found: Cape21_n.dds
Texture not found: Cape21_n.dds
Texture not found: Cape22_n.dds
Texture not found: Cape22_n.dds
D3D11Client::clbkFullscreenMode
Module Sun.dll ............... [Build 111105, API 111105]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 111105, API 111105]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 111105, API 111105]
Module VenusAtm2006.dll ...... [Build 111105, API 111105]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 111105, API 111105]
Module EarthAtmJ71G.dll ...... [Build 111105, API 111105]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 111105, API 111105]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 111105, API 111105]
Module MarsAtm2006.dll ....... [Build 111105, API 111105]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 111105, API 111105]
Module Jupiter.dll ........... [Build 111105, API 111105]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 111105, API 111105]
Module Europa.dll ............ [Build 111105, API 111105]
Module Ganymede.dll .......... [Build 111105, API 111105]
Module Callisto.dll .......... [Build 111105, API 111105]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 111105, API 111105]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 111105, API 111105]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 111105, API 111105]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module DeltaGlider.dll ....... [Build 111105, API 111105]
Module LuaInline.dll ......... [Build 111105, API 111105]
Finished initialising status
Finished initialising camera
Finished initialising panels
D3D11Client::clbkGetViewportSize
Finished setting up render state
D3D11Client::clbkPostCreation
Loading Sun...
Loading Jupiter...
Initializing atmosphere (type = 0)...
Initializing terrain...
Searching resources...
Loading Saturn...
Initializing atmosphere (type = 0)...
Initializing terrain...
Searching resources...
Loading Neptune...
Initializing atmosphere (type = 0)...
Initializing terrain...
Searching resources...
Loading Uranus...
Initializing atmosphere (type = 0)...
Initializing terrain...
Searching resources...
Loading Earth...
Initializing atmosphere (type = 2)...
Initializing terrain...
Searching resources...
Loading Alcantara...
Loading Al Anbar...
Loading Baikonur...
Loading Barent Sea...
Loading Cape Canaveral...
Loading China Lake...
Loading Doberai...
Loading Edwards...
Loading Gran Canaria...
Loading Habana...
Loading Hammaguira...
Loading Inyokern...
Loading Jingyu...
Loading Jiuquan...
Loading Kagoshima...
Loading Kapustin Yar...
Loading Kourou...
Loading Matagorda...
Loading Musudan...
Loading Overberg...
Loading Palmachim...
Loading Peenemünde...
Loading Plesetsk...
Loading Salto di Quirra...
Loading San Marco...
Loading Sriharikota...
Loading Svobodniy...
Loading Taiyuan...
Loading Tanegashima...
Loading Vandenberg...
Loading Wallops Island...
Loading White Sands...
Loading Woomera...
Loading Wuzhai...
Loading Xichang...
Loading Venus...
Initializing atmosphere (type = 0)...
Initializing terrain...
Searching resources...
Loading Mars...
Initializing atmosphere (type = 2)...
Initializing terrain...
Searching resources...
Loading Olympus...
Loading Mercury...
Initializing terrain...
Searching resources...
Loading Ganymede...
Initializing terrain...
Searching resources...
Loading Titan...
Initializing atmosphere (type = 0)...
Initializing terrain...
Searching resources...
Loading Callisto...
Initializing terrain...
Searching resources...
Loading Io...
Initializing atmosphere (type = 0)...
Initializing terrain...
Searching resources...
Loading Moon...
Initializing terrain...
Searching resources...
Loading Brighton Beach...
Loading Europa...
Initializing terrain...
Searching resources...
Loading Triton...
Initializing atmosphere (type = 0)...
Initializing terrain...
Searching resources...
Loading Titania...
Initializing terrain...
Searching resources...
Loading Oberon...
Initializing terrain...
Searching resources...
Loading Rhea...
Initializing terrain...
Searching resources...
Loading Iapetus...
Initializing terrain...
Searching resources...
Loading Ariel...
Initializing terrain...
Searching resources...
Loading Umbriel...
Initializing terrain...
Searching resources...
Loading Dione...
Initializing terrain...
Searching resources...
Loading Tethys...
Initializing terrain...
Searching resources...
Loading Enceladus...
Initializing terrain...
Searching resources...
Loading Miranda...
Initializing terrain...
Searching resources...
Loading Mimas...
Initializing terrain...
Searching resources...
Loading Proteus...
Initializing terrain...
Searching resources...
Loading Hyperion...
Initializing terrain...
Searching resources...
Loading Nereid...
Initializing terrain...
Searching resources...
Loading Phobos...
Loading Hall Base...
 

blixel

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I already emailed this information to dgatsoulis, but I'll add it here as well.

I got a chance to install Orbiter Beta and D3D11 client last night ... just so I could test Hall Base on Phobos. It appears to me there is some broader problem with D3D11 client that is causing the crash. It does not seem to have anything to do with Hall Base itself.

In order to trouble shoot the problem, I tried to copy Brighton.cfg from Orbiter\Config\Moon\Base over to Orbiter\Config\Phobos\Base. (Then I opened the config file and renamed the base to make sure there wouldn't be a naming conflict.) When I did that, Orbiter still crashed when starting up.

I then moved the copy of Brighton.cfg from Orbiter\Config\Phobos\Base to Orbiter\Config\Triton\Base. (In other words, I moved the base from Phobos to Triton.)

Interestingly enough, Orbiter Beta w/ D3D11 does NOT crash when I add a copy of Brighton Beach to Triton, but Orbiter Beta w/ D3D11 DOES crash when I add a copy to Phobos.

So my conclusion is that whatever the problem is, it's not specific to Hall Base. It's a broader problem.

And of course, Hall Base on Phobos works with Orbiter Beta (without D3D11).

EDIT: Here is some additional information for some follow up tests I did.

If I move Hall Base to Triton, Orbiter Beta w/ D3D11 client will load just fine.

If I move Hall Base to Deimos, it crashes.

Hall Base on IO, no problem.

Hall Base on Nereid and Proteus (moons of Neptune), no problem.

So ... D3D11 client seems to have a problem with the moons of Mars (or possibly very tiny orbiting bodies in general?)
 
Last edited:

xcal13

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I beileve that d3d11 may have some sort of problem rendering bases on planets that have meshes, so if you put a base on phobos or diemos your game will crash on load, one thing i havn't tried is turning the meshes off for both of these planets and then starting orbiter with the client and hall base, wonder if that helps.
 

blixel

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I beileve that d3d11 may have some sort of problem rendering bases on planets that have meshes, so if you put a base on phobos or diemos your game will crash on load, one thing i havn't tried is turning the meshes off for both of these planets and then starting orbiter with the client and hall base, wonder if that helps.

You're right. If I edit Orbiter\Config\Phobos.cfg and set MaxPatchResolution to something other than 0 (which tells Orbiter not to use the mesh), then Orbiter Beta w/ D3D11 client will load with Hall Base. However, since there's no texture for Phobos, it crashes if you try to select the base.
 

JSwift

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Another (overdue) thank you to dgatsoulis for this base. Fantastic work :thumbup:
 

dogen

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AR01 Crashing

I want to land the Arrow Freighter on phobos to refuel and recharge O2.
Each time I land ,even with the smoothest landing orbiter detects a crash.

Any ideas on what's is going on?

Thank you
 

fullarmor2

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Excellent! I just installed this base and I landed on Phobos for the first time with the XR2. Next I evaced a crew member for a space walk around the base. Thanks a lot! :thumbup:
 

fullarmor2

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Great Work! :thumbup: Looking forward to a Deimos base :yes:

If that doesn't happen, just copy and rename Hall base. I did that and I put renamed copies of it on every asteroid type body in Orbiter, including Hydra and Nix at Pluto. Its awesome.
 

Shifty

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Beautiful base. Thanks! I only bounced about 30 times at 0.1m/s with the XR2 before settling down on Pad 1:)
 

Rick Schaefer

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Thank you for a great add-on! No more bouncing around. I've installed the mesh by BrianJ for Phobos so the base is now "inside" the mesh. Not being familiar with the actual cfg file structure variables is there a way to "raise" the altitude of the base to move it above the mesh so I can see it once again? Appreciate any help. Mahalo and aloha.

-Rick
 

fullarmor2

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Hall Base problem!

I installed Hall Base by dragging and dropping its folders into my Orbiter 2010 folder. After extracting. Hall Base shows up on Phobos but it does not look the way it should. It should look cool with all the yellow lighting at night and the way it does in the daytime. Mine is dark at night, it looks weird like the textures are not loading right? I don't get it?
 

blixel

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I installed Hall Base by dragging and dropping its folders into my Orbiter 2010 folder. After extracting. Hall Base shows up on Phobos but it does not look the way it should. It should look cool with all the yellow lighting at night and the way it does in the daytime. Mine is dark at night, it looks weird like the textures are not loading right? I don't get it?

When you extracted the files, did you preserve the directory structure? Depending on the archiving program you are using, it may have extracted all the files to the same directory. If so, when you copied the files over, it would have just dumped them all in to the root Orbiter directory as opposed to placing them in the various sub directories as required.
 

fullarmor2

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When you extracted the files, did you preserve the directory structure? Depending on the archiving program you are using, it may have extracted all the files to the same directory. If so, when you copied the files over, it would have just dumped them all in to the root Orbiter directory as opposed to placing them in the various sub directories as required.

Good suggestion. I checked and everything is where it should be. AND I found the problem! I didn't read the goddamn read-me for the mod! :facepalm:
lol So I didn't have the lines in the Base.config file that the Hall base read me says that you need to! Its all good now. By the way its nice to hear from you Dave. Is it Dave or David? Do prefer one or the other? Anyway. I hope everything is going good for you. I really enjoyed your videos from back in the day. :cheers:
 

AssemblyLanguage

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Ignore this post unless you want to know what happens with Orbiter2016. I just noticed this is for 2010. Sorry.

The base looks great from what I can see. The landing pads and the hanger are tilted into the surface.


Here is part of the log. I'm off to learn about "TEXn: expected 3 values"

Thoughts?
Thanks

Code:
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
============================ ERROR: ===========================
Parse error from base definition file for Hall Base: Block: TEXn: expected 3 values (*char, scalar, scalar)
[BaseObject::ParseError | .\Baseobj.cpp | 184]
===============================================================
============================ ERROR: ===========================
Parse error from base definition file for Hall Base: Block: TEXn: expected 3 values (*char, scalar, scalar)
[BaseObject::ParseError | .\Baseobj.cpp | 184]
===============================================================
============================ ERROR: ===========================
Parse error from base definition file for Hall Base: Block: TEXn: expected 3 values (*char, scalar, scalar)
[BaseObject::ParseError | .\Baseobj.cpp | 184]
===============================================================
000000.000: BaseObject: Parse error 2
 
Last edited:
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