Marcel
New member
While learning to make buildings I've noticed that the shadows cast by hangar objects seem "off". They aren't cast in the same direction as blocks and tanks, and moving the view around makes them move strangely. I've finally realized that it's a function of the hangar's distance from the center of the base. Hangar shadows don't follow the curvature of the planet. They're cast on a plane in the air. It's very noticeable on large bases like Canaveral. Has anyone else noticed this? Is there a solution or am I going to have to make meshes for all my rooftops?