Meshing Question How to wrap textures after converted from ProE format

hequanhq

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I appreciate so many people answering my doubt about the spacecraft3 problem. And I have another question.
I build a satellite in ProE format and convert it to .3ds with DeepExploration. I import the 3ds model into Anim8or and try to add some textures. Then I use 3ds2msh to convert the model to mesh format. The problem is that there are no UV coordinate values in the mesh after converting and I can not add textures. How can I add the textures in this case? Are there any softwares to deal with it?
Thanks.
 
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