OHM HTV Textures

OrbitHangar

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Author: felix24

Reflective D3D9 textures for Donamy's HTV.  This texture add-on shows the use of D3D9 client visual effects: reflection, fresnel effects, bump maps, and specular highlights.

Requires Jarmonik's D3D9 client.

Should work with these addons:
http://orbithangar.com/searchid.php?ID=6246
http://orbithangar.com/searchid.php?ID=5756
http://orbithangar.com/searchid.php?ID=4197

Installation:

1. Copy the four .dds files and paste them into your \Textures directory, overwriting the existing H2B.dds.

2. Copy and paste the lines included in the readme file into your \Config\GC\Spacecraft_Spacecraft3.cfg file, at the bottom of the file.

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PennyBlack

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Quite nice work. I especially like the solar panels and I didn't know you could have a _refl file as part of a graphics package. Is there any mesh material attributes that have to be changed in order for that file to be used or do you just include it.?
 

Felix24

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Quite nice work. I especially like the solar panels and I didn't know you could have a _refl file as part of a graphics package. Is there any mesh material attributes that have to be changed in order for that file to be used or do you just include it.?

Including it is all that's needed. That's the beauty of it. So, if you have a favorite add-on that works in D3D9 but doesn't have reflections, you can draw up a _refl map (and _spec and _norm!) for the textured surfaces and it will work without modifying the model.

You can also add reflections using the D3D9 debug window, which works by changing the mesh material attributes and saving the changes to a config file.

I used a combination of both approaches for the HTV texture pack.
 
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LorenzoVargas

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Wonderful!

It's work like this that really adds to the experience.
That's true purpose of Art.
This work is truly effective Art.

Even got the colors of the solar panels right!

Thank You! Your work is appreciated.
 
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