boogabooga
Bug Crusher
- Joined
- Apr 16, 2011
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This is a very cool add-on that deserves to be in the addon section, not lost in this obscure six year old thread.
I think it's up to the owner.Would be great if all the addons in these threads could be moved to Resources.
I guess it's about time for a release.
I guess it's about time for a release.
I'll look into it over the weekend.
I am also using the old Orbiter 2016 API, with Visual C++ 2008, and can compile 2024 addons.
Try this:
Initialize your variables in void myVessels::clbkSetClassCaps (FILEHANDLE cfg)
Previously I initialized the variables in the constructor
myVessel::myVessel (OBJHANDLE hObj, int fmodel)
: VESSEL3(hObj, fmodel)
After I moved all the initialization code to clbkSetClassCaps(), the CDT's were gone,
without changing any content of the initialization code itself (cut & paste coding)
That looks absolutely cool!Here's a test flight on Orbiter 2024.
Thanks.That looks absolutely cool!
And it will open the way for airships on Mars, or steerable balloons in the stratosphere of Venus.![]()
Ok good idea on the first part.Let's make sure that we don't make perfect the enemy of excellent.
I would suggest that you release as it is under Orbiter 2016 compatibility and upgrade later.
Hi francisdrake, it's going very well! I'm finishing off the documentation. I expect it'll be ready by Easter.Hi, just asking how it is going with your project?
Would be great to look for some Easter Eggs in Valles Marineris with an airship.
Also - as boogabooga said - I does not need to be perfect at the first shot.![]()
A very interesting concept!
It gives a real feeling of the big mass - though weightless - that responds very slowly to steering inputs.
The key controls are a bit complicated. I'd ask for a flight computer to simply the steering tasks.
Also, would it be possible not to intercept the [Shift] keys?
Normally they are used to control the MFD's.. Intercepting them requires mouse input on all MFD's.
The [Alt] keys could be an alternative.