[LIFT]
[CONFIG]
MESHNAME="burchismo\AD20"
SIZE=30
FOCUS=1
VISIBLE=1
CAMERA=(0,13.178,-20.302)
EMPTY_MASS=40000
FUEL_MASS=20000
MAIN_THRUST=0
RETRO_THRUST=0
ATTITUDE_THRUST=2000
ISP=3844
TRIM=0.05
PMI=(58.2,62.1,7.7)
CW_Z_POS=0.2
CW_Z_NEG=0.5
CW_X=1.5
CW_Y=1.5
CROSS_SECTION=(234.8,389.1,80)
COG=7
PITCH_MOMENT_SCALE=0.00001
BANK_MOMENT_SCALE=0.00002
ROT_DRAG=(.5,1.5,1.5)
WING_ASPECT=0.7
WING_EFFECTIVENESS=0.0
FOCUS=1
[DOCK_0]
POS=(0,0,-19.138)
DIR=(0,0,1)
ROT=(0,1,0)
[DOCK_1]
POS=(-11.453,0,-19.138)
DIR=(0,0,1)
ROT=(1,0,0)
[DOCK_2]
POS=(11.453,0,-19.138)
DIR=(0,0,1)
ROT=(-1,0,0)
[DOCK_3]
POS=(-24.248,0,1.710)
DIR=(-1,0,0)
ROT=(0,1,0)
[DOCK_4]
POS=(24.248,0,1.710)
DIR=(1,0,0)
ROT=(0,1,0)
[DOCK_5]
POS=(0,0,-28.888)
DIR=(0,0,-1)
ROT=(0,1,0)
; ANIMATION SEQUENCES
[ANIM_SEQ_0]
; Door
KEY=G
DURATION=20
REPEAT=0
[ANIM_SEQ_1]
; AirLock Door
KEY=K
DURATION=7
REPEAT=0
; ANIMATION COMPONENTS
; Door
[ANIM_COMP_0]
; Door1
SEQ=0
TYPE=TRANSLATE
GROUPS=27,28,29,30
RANGE=(0.1,0.2)
SHIFT=(0,0,1)
[ANIM_COMP_1]
; Door2
SEQ=0
TYPE=TRANSLATE
GROUPS=27,29
RANGE=(0.2,1)
SHIFT=(0,17,0)
[ANIM_COMP_2]
; Door2
SEQ=0
TYPE=TRANSLATE
GROUPS=28,30
RANGE=(0.2,1)
SHIFT=(0,-17,0)
; Airlock Door
[ANIM_COMP_3]
SEQ=1
GROUPS=7
RANGE=(0,1.0)
ROT_PNT=(0.635,-13.775,-19.397)
ROT_AXIS=(0,1,0)
ANGLE=90
; === VC ====
[VC]
MESHNAME="burchismo\AD20"
MFD_LEFT=95
MFD_RIGHT=96
HUD=94
HUD_SIZE=15
HUD_CENTER=(0,0,-18)