Pithecanthropu
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- Jan 23, 2009
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I'm really trying to get Rob Conley's V2 code to compile for various reasons. First, I can't run any of the V2 scenarios and I'd like to run down the cause. (They all crash on load.) Two, I live for this stuff. I have always been fascinated with the space program, and although not an official rocket scientist by any stretch, learned enough over the years about spaceflight to understand intuitively how to reach and adjust an orbit. Third, I would like to understand this architecture because I think I could apply it to another project.
Although I am only somewhat familiar with C++, I do understand OOD/P in principle, and have written non-trivial applications in C# and Java. I also have many years of experience in 3GLs. I don't need a tutorial to explain what a C++ program looks like, but I do need to learn which component does what in a Visual Studio C++ project. I need to know which file in ..\OrbiterSDK\Samples\V2\ I should open as the top level file, and what else I need to open to make it compile and build. I need to know exactly where in the configuration menus I should specify the include and lib directories, etc. And almost as important, it would be great if there was a way for me to verify that my installation of the Windows SDK platform is correct.
I guess I could sum it up by saying I know what the tools are supposed to do, but I don't know how they work together. Referring again to the ..\V2\ directory, there are several "V2" files that look like either project or solution files. There is a *.vcproj file that, when accessed, issues a warning that messing around with it could damage my system. I have not been brave enough to proceed
In my C# classes, we had to combine multiple projects into a single solution, but that process is quite straightforward. Here it seems to be much more complex. If you open the wrong project file, standard items like iostream and fstream turn up missing and you get compiler errors.
Although I am only somewhat familiar with C++, I do understand OOD/P in principle, and have written non-trivial applications in C# and Java. I also have many years of experience in 3GLs. I don't need a tutorial to explain what a C++ program looks like, but I do need to learn which component does what in a Visual Studio C++ project. I need to know which file in ..\OrbiterSDK\Samples\V2\ I should open as the top level file, and what else I need to open to make it compile and build. I need to know exactly where in the configuration menus I should specify the include and lib directories, etc. And almost as important, it would be great if there was a way for me to verify that my installation of the Windows SDK platform is correct.
I guess I could sum it up by saying I know what the tools are supposed to do, but I don't know how they work together. Referring again to the ..\V2\ directory, there are several "V2" files that look like either project or solution files. There is a *.vcproj file that, when accessed, issues a warning that messing around with it could damage my system. I have not been brave enough to proceed
In my C# classes, we had to combine multiple projects into a single solution, but that process is quite straightforward. Here it seems to be much more complex. If you open the wrong project file, standard items like iostream and fstream turn up missing and you get compiler errors.