Problem ISS 3.2 EVA CTD

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Hi,


Whenever I try to EVA in ISS 3.2, I always get a CTD. I do what the manual says. I switch to the "ShuttleBay" vessel, and I press J. A couple of seconds later, Orbiter just suddenly crashes. It used to work perfectly but I dont know what happened.

My Orbiter.log is posted below in case you need to take a look.

**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 4.8761e-007 sec
Found 1 joystick(s)
Devices enumerated: 6
Devices accepted: 5
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
==> Direct3D HAL (NVIDIA GeForce 8200M G)
==> Direct3D T&L HAL (NVIDIA GeForce 8200M G)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module GPCMFD.dll ............ [Build 111222, API 100830]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module baseland.dll .......... [Build 120512, API 100830]
Module BaseSyncMFD.dll ....... [Build 100616, API 100603]
Module AutoFCS.dll ........... [Build ******, API 050206]
Module AttitudeMFD.dll ....... [Build ******, API 060425]
Module LunarTransferMFD.dll .. [Build 100621, API 100603]
Module RPOP.dll .............. [Build 111124, API 100830]
Module STSGuidanceMFD.dll .... [Build 120225, API 100830]
Module UnivPTG.dll ........... [Build 110305, API 100830]
Module OrbiterSound.dll ...... [Build 121120, API 100830]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module CamShake.dll .......... [Build 100811, API 100606]

**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Graphics: Viewport: Fullscreen 1366 x 768 x 32
Graphics: Hardware T&L capability: Yes
Graphics: Z-buffer depth: 32 bit
Graphics: Active lights supported: 8
Loading 15382 records from star database
Joystick throttle: SLIDER 0
Joystick throttle control detected
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 100830, API 100830]
ELP82: Precision 1e-005, Terms 116/829
Finished initialising world
Module ISS.dll ............... [Build 100905, API 100830]
Module Shuttle.dll ........... [Build 120107, API 100830]
Module STSBAY.dll ............ [Build 100905, API 100830]
Module APFR.dll .............. [Build 100902, API 100830]
Module OTD.dll ............... [Build 100904, API 100830]
Module StrelaPT1.dll ......... [Build 100904, API 100830]
Module LC39.dll .............. [Build 100905, API 100830]
Module RL.dll ................ [Build 100905, API 100830]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
 

garyw

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The log looks fine, can you post the scenario please?

Edit: you could try disabling all of the active modules in the launchpad, possibly one of them is causing a conflict
 
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Here is the scenario. :thumbup:

I will try your suggestion to disable the modules.

UPDATE: I have found out that it works with the other scenario in the folder and it doesn't with the scenario attached. Could it be the problem with this scenario?
 

Attachments

  • 001. STS-96 Launch (Discovery).scn
    3.2 KB · Views: 4
Last edited:
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