Discovered yesterday that trying to fly in the Joolian system with n-body physics is practically impossible... Everything is just so close together
Discovered yesterday that trying to fly in the Joolian system with n-body physics is practically impossible...
vmin=1862 vmax=3800 scale=1 offset=0 type=-16 padding=1x1 colormap=2 smin=1862 emin=1862 smean=3245.7480163574219 emean=3245.7480163574219 smax=3800 emax=3800 latmin=-90 latmax=+90 lngmin=-180 lngmax=+0
Yeah, implementing the Kerbol system in Orbiter is like implementing n-body physics in KSP, both of which have significant enthusiaism. With the Kerbol system add-on, we can convert Orbiter into a freemium alternative to KSP, albeit with no rocket assembly without learning computer languages.Discovered yesterday that trying to fly in the Joolian system with n-body physics is practically impossible... Everything is just so close together
You can call the default KSP star system the Kerbol System as we call our star system the Solar System, naming after the main star. This is the convention the KSP forum is using.I’m also not sure what to call the system. The star’s name is Kerbol, but what to call the actual system? Currently I have it as Kol, but this might change...