I am trying to figure out how to implement key presses inside a vessel script. In particular, I'd like to trigger a landing gear animation by hitting the 'G' key.
In Lua there does not seem to be a callback function for this. There is a v:send_bufferedkey(keycode) method, but I am not quite sure what it does and where it should be located.
In a C++ module I had code to do this as follows in clbkConsumeBufferedKey:
I saw this thread but am not sure if this is the answer to my problem.
In Lua there does not seem to be a callback function for this. There is a v:send_bufferedkey(keycode) method, but I am not quite sure what it does and where it should be located.
In a C++ module I had code to do this as follows in clbkConsumeBufferedKey:
C++:
case OAPI_KEY_G: // Gear
//gear_anim_status: 0 - stationary, 1 - raising, 2 - lowering
if (gear_anim_status == 0 && gear_anim_state < 1.0) // if fully or partially extended
{
gear_anim_status = 1; //raise gear
}
else if (gear_anim_status == 0 && gear_anim_state == 1.0) //if fully retracted
{
gear_anim_status = 2; //lower gear
}
else if (gear_anim_status == 1) //if raising gear
{
gear_anim_status = 2; //lower gear
}
else if (gear_anim_status == 2) //if lowering gear
{
gear_anim_status = 1; //raise canopy
}
else
{
gear_anim_status = 0;
}
return 1;
I saw this thread but am not sure if this is the answer to my problem.