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Is that really the issue? Looks like it works in Windows with 16b... If the mesh has less than 65536 vertices it should all work.OK, I think I finally got it, there was still a uint16_t remaining somewhere...
I can't push a fix now, if you want to test it, it's in OGLMesh.h in class OGLMesh, struct GROUPREC definition.
There is a :
that needs to be changed to :Code:uint16_t nIdx; // number of indices
Code:uint32_t nIdx; // number of indices