Meshing Question mesh not smooth

T.Neo

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My mesh seems smooth in Anim8or, but in Orbiter it looks odd:
spacetugmesh.JPG


How do I smooth out the surface?

I am using Mshmaker.
 
I don't use Meshmaker, but I know that what you see in Anim8or is not always what you see in Orbiter, especially if you use the supplied 3ds2msh utility. I use Urwumpe's Anim8or plug-in and it works fine.
 
I'll try the Urwumpe's plug-in.

EDIT:
How do I activate the plugin?
 
Last edited:
I'll try the Urwumpe's plug-in.

EDIT:
How do I activate the plugin?

Create a folder "plugins" inside the folder where you placed anim8or.exe. Then put the extracted script file (a simple text file containing script code) in the new folder. Start Anim8or and select the menu "File", then "Configure". There you can set the plugin folder to the new one.

Usually, it is the same as the root anim8or folder (Where you placed anim8or.exe), but I recommend having a special plugin folder, so you can more easily test new scripts, as there seem to be quite a number of helpful scripts now.

After you have installed the script by extracting and configuring anim8or, you just restart anim8or (close and restart)
 
Thanks, Urwumpe!

The mesh works, but it has thrown off my orientation. I've gotta fix that...
 
The mesh works, but it has thrown off my orientation. I've gotta fix that...

It uses roughly the same axes as Orbiter, so "10.0 m in Z" stays "10.0 m in Z". I only inverted the X axis, as Orbiter is left-handed.
 
This script is what I'm going to need for my projects but I get this error when I run it with any model. I don't know what to make of it.
scripterror.png
 
Hmm, maybe you should download and install the plugin again. See if that helps.
 
This script is what I'm going to need for my projects but I get this error when I run it with any model. I don't know what to make of it.

Do you use a newer anim8or version than 0.95b?

And thinking about it: Do you use it for export (over the Menu "Object/Export") or do you run it independently.

My script is a pure export script, it is not meant to be run independently, but to be loaded when you start anim8or and extend the export dialog with the msh format.
 
I tried 0.95b and then 0.95c with no difference. I noticed I don't get the error if I choose load script instead of run script (My mistake). Yes I used Object/Export, But there is still no extra line in the dialoge to save as .msh format. I also re-downloaded the plugin but no difference.

I've tried everything I can think of at this time.
 
I've tried everything I can think of at this time.

Well, try following the manual...well, if there would be a real one.

Make anim8or load this script on start-up, by putting it into the folder you selected as script folder. Then you can select msh in the export dialog.
 
This could be a late reply, but MshMaker should come with some sort of documentation included:

You can tweak something called MAT_TENSION to define an angle threshold where you want smooth or sharpened normals. Default settings (1.0 rad) should be good enough for a simple cylinder to appear smooth though....
 
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