tauruslittrow84
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- Nov 12, 2011
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Code:
oapiVCSetNeighbours(-1, -1, -1, -1);
VCMFDSPEC mfd;
VCHUDSPEC hud;
hud.nmesh = 1;//WHICH MESH NUMBER
hud.ngroup = 52;//HUD MESH GROUP
hud.hudcnt = _V(0, 0, 0);
hud.size = 0.15;
oapiVCRegisterHUD(&hud);
mfd.ngroup = 47;//LEFT MFD
mfd.nmesh = 1; //WHICH MESH NUMBER
oapiVCRegisterMFD(0, &mfd);
mfd.ngroup = 48;//RIGHT MFD
mfd.nmesh = 1; //WHICH MESH NUMBER
oapiVCRegisterMFD(1, &mfd);
return 1;
Also,Is the HUD in VC VERY abbrieviated!? I thought I would get multiple horizontal lines telling me my pitch at any moment from the surface. All I have, when I toggle through the HUD modes with "H" button if I do that before going to VC the first time, is just a Zenith and Nadir indicator in Orbit mode and just a N/S/E/W degree compass in Surface mode (No Lines)....Now the HUD letters glow to read in the dark, but NOT the MFD's they disappear in the dark....As far as I can tell, there seems to be no way to get a light in the VC that illuminates objects(looking at posts on the forum)???? So I am giving all my important materials/pilots a very, very slight emissive texture...so I can barely see them in the dark... I haven't tried this yet with the MFD texture....but really it should be glowing I would think with electronic digits and letters.
Thanks Taurus-Littrow
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