Another one from the requirement management:
How should the warhead effect be like?
Few rapidly growing particles with proper "explosion" emissive texture.
---------- Post added at 07:50 PM ---------- Previous post was at 07:49 PM ----------
Another one from the requirement management:
How should the warhead effect be like?
Did it use the same warhead as the Standard missile? Then it is a Continuous rod warhead, a test of such a warhead looks like that:
This page also explains warheads of the era pretty well:
http://www.okieboat.com/Warhead history.html
No. That was range safety detonation we investigated few years ago for our rockets. Sizing of explosion is just matter of adjusting particle emiters.
I meant the explosion for the Seekbat. :lol:
No problem. That's just texture color to modify. I'll take care of it tomorrow when I port model to orbiter.
Let's wait till target audience speaks then.
Yes to the articulated rear fins. Been doing a bit of research and these were to have been used by F-15s and possibly F-4s, the only models of those we have are a bit old and I've not yet tested their compatability with Orbiter 2016.
Fins are already separate meshgroups with single point of rotation (pivot) to simplyfy coding (0, 0, -2.1). Now question: should I export it with + or X arangement (fin pointing up, down, left right, or angled at 45 degrees)?
Damn. Got a bit distracted while making this missile
http://loru.bluespiderhosting.net/random/topgun.ogg