Are you trying to simulate the actual fission reaction? ?
Are you trying to simulate the actual fission reaction? ?
Well, I just hope I'll be able to fly the thing in the end. I'm not a nuclear engineer... ?
For the NTR side, I think I will stick to using two RL-10 derived turbopumps for the hydrogen in NTR mode, because I already have data for that configuration.
That is until you inject the LOX, I assume...Maximum thrust should get limited by the hydrogen coolant massflow.
How hot does it run in this mode? If it's running too cold, we might actually get into trouble with the radiator area designed for hotter operation... Oh well, that's a design detail at this stage. All in all, this sounds a lot more manageable than herding neutrons!the thermal power of the nuclear reactor is reduced to about 1/1000th of the usual power,
How hot does it run in this mode? If it's running too cold, we might actually get into trouble with the radiator area designed for hotter operation... Oh well, that's a design detail at this stage. All in all, this sounds a lot more manageable than herding neutrons!![]()
Crashing together dead tired in front of the TV is indeed an important aspect of any marriage!(OK, we watched three episodes of Daredevil today after the children had been asleep.)
After thinking about it really hard and finding nothing on google, I have concluded that TVC probably means Thrust Vector... Control? Something like that?Could the framework also handle TVC animations?
There would not even be any moving part inside the reactor beyond the (sadly invisible) control drums inside the reflector.
Oh, feel free to add a "cutaway mode", like they did in KSP for the crewed parts, looking at a working reactor would be quite cool![]()
Hmmm, possibly an artifact from pulling the Oparse project into the solution? I had not expected anyone to do that. In any case, Oparses own include folder seems to be missing in that project configuration (.\include). It's really weird though, because it is there when I open the project by itself.I had some trouble compiling for testing, maybe you can take a look there - the std namespace stuff was not found because the OParse headers had some unknown dependency on the order, I think.
We can, if you quickly explain how that works and how to set it up... I thought what I was doing was the dependency handling of visual studio.Its weird. Can we use the dependency handling of visual studio?