I followed the code for the shuttleA
this is in :void ShuttleA::clbkPostCreation ()
here is my code:
but it is in the :
void EAGLE3::clbkPostStep(double simt, double simdt, double mjd)
I get a slight vertical speed even when landed.
Not sure where it should go.
I do have this:
void EAGLE3::clbkPostCreation (void)
{
JohnSoundID=ConnectToOrbiterSoundDLL3(GetHandle());
SoundOptionOnOff3(JohnSoundID,PLAYMAINTHRUST,FALSE);
SoundOptionOnOff3(JohnSoundID,PLAYHOVERTHRUST,FALSE);
SoundOptionOnOff3(JohnSoundID,PLAYATTITUDETHRUST,FALSE);
SoundOptionOnOff3(JohnSoundID,PLAYCOUNTDOWNWHENTAKEOFF,FALSE);
SoundOptionOnOff3(JohnSoundID,PLAYCABINAIRCONDITIONING,FALSE);
SoundOptionOnOff3(JohnSoundID,PLAYCABINRANDOMAMBIANCE,FALSE);
SoundOptionOnOff3(JohnSoundID,PLAYRADIOATC,FALSE);
SoundOptionOnOff3(JohnSoundID,DISPLAYTIMER,FALSE);
SetTouchdownPoints (_V(0,-3.124+GEAR_proc*1.5,8.7), _V(-2,-3.124+GEAR_proc*1.5,-9.6), _V(2,-3.124+GEAR_proc*1.5,-9.6));
}
If I put it in there the gear moves but not the touchdown.
Code:
SetTouchdownPoints (_V(0,-2.93+gear_proc*0.555,9), _V(-2,-2.93+gear_proc*0.555,-8), _V(2,-2.93+gear_proc*0.555,-8));
this is in :void ShuttleA::clbkPostCreation ()
here is my code:
Code:
SetTouchdownPoints (_V(0,-3.124+GEAR_proc*1.5,8.7), _V(-2,-3.124+GEAR_proc*1.5,-9.6), _V(2,-3.124+GEAR_proc*1.5,-9.6));
but it is in the :
void EAGLE3::clbkPostStep(double simt, double simdt, double mjd)
I get a slight vertical speed even when landed.
Not sure where it should go.
I do have this:
void EAGLE3::clbkPostCreation (void)
{
JohnSoundID=ConnectToOrbiterSoundDLL3(GetHandle());
SoundOptionOnOff3(JohnSoundID,PLAYMAINTHRUST,FALSE);
SoundOptionOnOff3(JohnSoundID,PLAYHOVERTHRUST,FALSE);
SoundOptionOnOff3(JohnSoundID,PLAYATTITUDETHRUST,FALSE);
SoundOptionOnOff3(JohnSoundID,PLAYCOUNTDOWNWHENTAKEOFF,FALSE);
SoundOptionOnOff3(JohnSoundID,PLAYCABINAIRCONDITIONING,FALSE);
SoundOptionOnOff3(JohnSoundID,PLAYCABINRANDOMAMBIANCE,FALSE);
SoundOptionOnOff3(JohnSoundID,PLAYRADIOATC,FALSE);
SoundOptionOnOff3(JohnSoundID,DISPLAYTIMER,FALSE);
SetTouchdownPoints (_V(0,-3.124+GEAR_proc*1.5,8.7), _V(-2,-3.124+GEAR_proc*1.5,-9.6), _V(2,-3.124+GEAR_proc*1.5,-9.6));
}
If I put it in there the gear moves but not the touchdown.
Last edited: