Thanks. I'll change that and see what happens.
---------- Post added at 04:33 PM ---------- Previous post was at 04:29 PM ----------
Now it won't even animate.
[TEXTURE_LIST]
TEX_1=Exhaust2
TEX_2=Contrail1
TEX_3=DGHover
[PARTICLESTREAM_1]
NAME=DGHover
SRCSIZE=1.5
SRCRATE=25
V0=150.0
SRCSPREAD=5
LIFETIME=2
GROWTHRATE=9
ATMSLOWDOWN=1.0
LTYPE=EMISSIVE
LEVELMAP=LVL_SQRT
LMIN=0
LMAX=1
ATMSMAP=ATM_PLOG
AMIN=1e-5
AMAX=0.1
[AERODYNAMICS]
; lift/drag attack point of the vertical airfoil
VAIRFOIL_ATTACK=(0,0,-0.2)
; wing chord length of the vertical airfoil
VAIRFOIL_CHORD=5
; wing area of the vertical airfoil
VAIRFOIL_AREA=90
; wing aspect ratio of the vertical airfoil
VAIRFOIL_ASPECT=1.5
; lift/drag attack point of the horizontal airfoil
HAIRFOIL_ATTACK=(0,0,-4)
; wing chord length of the horizontal airfoil
HAIRFOIL_CHORD=5
; wing area of the horizontal airfoil
HAIRFOIL_AREA=15
; wing aspect ratio of the horizontal airfoil
HAIRFOIL_ASPECT=1.5
; surface area of aileron
AILERON_AREA=0.2
; lift change of aileron
AILERON_LIFT=1.5
; lift/drag attack point of left aileron (right aileron deduced by x -> -x
AILERON_ATTACK=(7.5,0,-7.2)
; reference to animation sequence for the left aileron
AILERON_RIGHT_ANIM=9
; reference to animation sequence for the right aileron
AILERON_LEFT_ANIM=8
; surface area of elevator
ELEVATOR_AREA=1.2
; lift change of elevator
ELEVATOR_LIFT=1.5
; lift/drag attack point of elevator
ELEVATOR_ATTACK=(0,0,-7.2)
; reference to animation sequence of elevator
ELEVATOR_ANIM=3
; surface area of rudder
[CONFIG]
MESHNAME="Pelican"
SIZE=12
EMPTY_MASS=8000
FUEL_MASS=7000
MAIN_THRUST=4e5
RETRO_THRUST=3e5
HOVER_THRUST=4.16e5
ATTITUDE_THRUST=50000
ISP=100000
TRIM=0.05
PMI=(2659.62,1949.67,1387.64)
CW_Z_POS=0.5
CW_Z_NEG=0.5
CW_X=1.4
CW_Y=1.4
CROSS_SECTION=(4066.09,8748.19,3115.48)
COG=13.90
PITCH_MOMENT_SCALE=0.00005
BANK_MOMENT_SCALE=0.00005
ROT_DRAG=(0,0,0)
WING_ASPECT=0.7
WING_EFFECTIVENESS=2.5
VISIBLE=1
CAMERA=(0,1.22,5.4)
MAIN_TEX=Exhaust2
HOOVER_PSTREAM1=DGHover
[EX_MAIN_0]
OFF=(-34.067,31.314,10)
DIR=(0,0,-1)
LENGTH=28
WIDTH=2.2
[EX_MAIN_1]
OFF=(-29.067,31.314,10)
DIR=(0,0,-1)
LENGTH=28
WIDTH=2.2
[EX_MAIN_2]
OFF=(29.067,31.314,10)
DIR=(0,0,-1)
LENGTH=28
WIDTH=2.2
[EX_MAIN_3]
OFF=(34.067,31.314,10)
DIR=(0,0,-1)
LENGTH=28
WIDTH=2.2
[EX_MAIN_4]
OFF=(-21.320,46.432,-82)
DIR=(0,0,-1)
LENGTH=22
WIDTH=1.8
[EX_MAIN_5]
OFF=(-17.320,46.432,-82)
DIR=(0,0,-1)
LENGTH=22
WIDTH=1.8
[EX_MAIN_6]
OFF=(17.320,46.432,-82)
DIR=(0,0,-1)
LENGTH=22
WIDTH=1.8
[EX_MAIN_7]
OFF=(21.320,46.432,-82)
DIR=(0,0,-1)
LENGTH=22
WIDTH=1.8
[EX_HOVER_0]
OFF=(-30.365,13.432,35.9147)
DIR=(0,-1,0)
LENGTH=12
WIDTH=1.5
[EX_HOVER_1]
OFF=(-30.365,15.432,29.714)
DIR=(0,-1,0)
LENGTH=12
WIDTH=1.5
[EX_HOVER_2]
OFF=(30.365,15.432,29.714)
DIR=(0,-1,0)
LENGTH=12
WIDTH=1.5
[EX_HOVER_3]
OFF=(30.365,13.432,35.9147)
DIR=(0,-1,0)
LENGTH=12
WIDTH=1.5
[EX_HOVER_4]
OFF=(-20.605,36.432,-54.764)
DIR=(0,-1,0)
LENGTH=12
WIDTH=1.5
[EX_HOVER_5]
OFF=(20.605,36.432,-54.764)
DIR=(0,-1,0)
LENGTH=12
WIDTH=1.5
[ANIM_SEQ_0]
; cabin door
KEY=K
INIT_POS=1
DURATION=5
REPEAT=0
[ANIM_SEQ_1]
; Main doors
KEY=G
INIT_POS=1
DURATION=7.5
REPEAT=0
[ANIM_SEQ_2]
; Canopy
KEY=K
INIT_POS=1
DURATION=7.5
REPEAT=0
[ANIM_SEQ_3]
; elevator
INIT_POS=0.5
[ANIM_COMP_0]
SEQ=0
GROUPS=8,9,18,19
TYPE=TRANSLATE
RANGE=(0,0.5)
SHIFT=(38,0,0)
[ANIM_COMP_1]
SEQ=1
GROUPS=2,11,12,21,24,27,28,31
TYPE=ROTATE
RANGE=(0,0.5)
ROT_PNT=(0,6,8)
ROT_AXIS=(-1,0,0)
ANGLE = 360
PARENT=1
[ANIM_COMP_2]
SEQ=2
GROUPS=76,119,233,253,294,295,296,297,298,299,300,301,302,303,304,305
TYPE=ROTATE
RANGE=(0,0.5)
ROT_PNT=(0,10,0)
ROT_AXIS=(4,0,0)
ANGLE = 5
PARENT=1
[ANIM_COMP_3]
SEQ=3
GROUPS=32,33,34,35,38,39,40,41,44,45,46,47
ROT_PNT=(0,-2,-6.0)
ROT_AXIS=(-0.02,0,0)
ANGLE=90
---------- Post added at 04:41 PM ---------- Previous post was at 04:33 PM ----------
It just all changed all of a sudden. The animations were fine, but then it started to mesh up. THe door wouldn't open with K, the G key commanded two different meshes.