I am working with others on making a Vessel/base similar to the Moonbase Alpha. This one will be on Mars. All 5 pads will elevate and will via attachment grap and release vessel if within a certain distance (100 Meters) All pads have side hangar doors so you can access them from the ground. All pads have pad doors on top for when the pads are at ground level.
One issue that I have run into is UMMU. I can get the airlock door to open and close. But if I enter an airlock and enter the vessel (MArsBAse Alpha) that wporks. I then exit the vessel (E) and then reenter the vessel. But this time when I exit the vessel all using the same person I bounce and then die.
I tried using it in UMMFA and the same result. Any ideas?
Crew.DefineAirLockShape(AirlockStatus,-687,-671,-3,2,-215,-220);
Crew.SetMembersPosRotOnEVA(_V(-679.4,0,-217.8),_V(0,3,0));
SetTouchdownPoints (_V(0,0,29), _V(-24,0,-25), _V(24,0,-25));
One issue that I have run into is UMMU. I can get the airlock door to open and close. But if I enter an airlock and enter the vessel (MArsBAse Alpha) that wporks. I then exit the vessel (E) and then reenter the vessel. But this time when I exit the vessel all using the same person I bounce and then die.
I tried using it in UMMFA and the same result. Any ideas?
Crew.DefineAirLockShape(AirlockStatus,-687,-671,-3,2,-215,-220);
Crew.SetMembersPosRotOnEVA(_V(-679.4,0,-217.8),_V(0,3,0));
SetTouchdownPoints (_V(0,0,29), _V(-24,0,-25), _V(24,0,-25));