dumbo2007
Crazy about real time sims
I am trying this now but with a different aim in mind. My goal is to try and export out the orbiter callback sequence at runtime through the thin client connecting over a UDP socket, and use it as input for the CryEngine. The CrySDK (http://www.crydev.net/dm_eds/download_detail.php?id=4) allows a C++ module to be written and has support for all the normal elements of a game like character animation, lighting, physics etc and is free for use for educational purposes.
The sequence can be read into a GameDLL (http://docs.cryengine.com/display/SDKDOC4/Getting+Started+with+Game+Code) that then has access to Orbiter simulation information and the data in the Orbiter directory, as well as the CryEngine's features. The Editor is real time with the game running at the same time so it should be fun to work with it
The sequence can be read into a GameDLL (http://docs.cryengine.com/display/SDKDOC4/Getting+Started+with+Game+Code) that then has access to Orbiter simulation information and the data in the Orbiter directory, as well as the CryEngine's features. The Editor is real time with the game running at the same time so it should be fun to work with it