OHM Olympus Base Enhancement release 2

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Author: aviator14

Release 2: This fixes the crash to desktop bug and adds more features to the olympus base.

This addon improves the olympus base on mars with new textures so it doesnt look like an old plastic model. It also adds some more realistic effects around the base like storage crates, a comms tower on top of a tank and 3 delta gliders parked near a hangar.

Thanks goes to José Pablo Luna Sánchez for creating a tutorial on improving surface bases.

Be sure to also check out my other addon - brighton base enhancement available here:
http://www.orbithangar.com/searchauth.php?search=aviator14

DOWNLOAD
 
2 things missing...

I had never got this to work, so after a clean(ish) install I tried it, got a CTD and checked the log. Result:

1. missing satdish2.msh , which can be found in any of the following files:

Europa Base http://www.orbithangar.com/download.php?ID=3860
Titan Base http://www.orbithangar.com/download.php?ID=3673
Peary Crater Base http://www.orbithangar.com/download.php?ID=3272

(thanks to Wovik, in this thread: http://www.orbiter-forum.com/showthread.php?t=9191&highlight=satdish2)

2. missing OLYMPUS.dds, which can be found here: [ame="http://orbithangar.com/searchid.php?ID=1867"]New Olympus Mons mesh textures[/ame]

Now I have a decent base on Mars! :cheers:
 
EDIT: I figured it out. See the addition at the bottom.

I was looking forward to having a base at Olympus that wasn't so bland, but after extracting this archive to my Orbiter directory (while ensuring that the directory hierarchy was preserved), I don't see any change. I followed the directions in the Readme.txt which stated:

Code:
In order for this addon to work you MUST add the following
to your list of generic textures in Orbiter/config/base.cfg:
Fcd14
Fcd14_n
Fcd15
Fcd15_n
Fcd16
Fcd16_n
Roof03
Roof03_n

The base is still just a bunch of white buildings.

I'm running Orbiter 2010 P1 (Build August 30, 2010) w/ D3D9Client R5.

Regarding the previous post, I already have satdish2.msh ... presumably from the Titan Base I installed some time ago. Also, I downloaded the New Olympus Mons mesh textures file and copied olympus.dds to my Textures directory. With that file in place, my Olympus base does not appear any different than the default.

I'm not sure how to diagnose this problem.

EDIT: This archive puts Olympus.cfg in Orbiter\Config instead of Orbiter\Config\Mars\Base. My guess is that the directory structure has changed since this add-on was first released. So to get this to work, go to Orbiter\Config and move Olympus.cfg to Orbiter\Config\Mars\Base. (Rename your old Olympus.cfg to something like Olympus_default.cfg if you want to keep it as a back up.)

Can the author update the archive and fix this problem as well as the one the other person mentioned?

Default look:

kK8Vt.png


Base enhancement:

AZ1UV.jpg


EDIT 2: The surface tile that comes with this archive looks awful in Orbiter 2010 ... in my humble opinion. It doesn't blend with the Mars texture AT ALL, so you have this extremely ugly looking square. (See image below.)

W9zSN.jpg


To get around this, I loaded the Orbiter\Config\Mars\Base\Olympus.cfg file into a text editor, scrolled to the bottom, and commented out the last 3 lines, like this:

Code:
;BEGIN_SURFTILELIST
;2 -771 72 1
;END_SURFTILELIST
 
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Instead of downloading this, I'd recommend you take a look at the original tutorial to create the same... [ame="http://www.orbithangar.com/searchid.php?ID=2733"]Tutorial: How to create surface bases[/ame], by ar81.

Not only will you get a nice looking base out of the deal, but you can also use the techniques and apply them to a base of your own.

That being said, Aviator14 did do a few neat additions with some shuttleA cargo pods and DG meshes...

For an added peice of eye-candy there is a crater mesh on avsim that can really make Olympus base stand out, given time I could find it, but right now it's late, I've got a fever, and a paper to write on Homer's Odyssey...
 
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I found the avsim crater I had in mind...
It's olympusaddon.zip and can be found by searching for "crater" in the orbiter section of avsim. There's plenty of other eye-candy there too.
 
I found the avsim crater I had in mind...
It's olympusaddon.zip and can be found by searching for "crater" in the orbiter section of avsim. There's plenty of other eye-candy there too.

Thanks for looking that up. I went ahead and installed it, but this definitely isn't my idea of a visual improvement.

dlYIz.png


YUCK! :)

It doesn't blend in with the surrounding texture at all. Looks awful.
 
My reused impact crater (to change) + surface tile done in 15 minutes:

mcr01.jpg

mcr02.jpg

mcr03.jpg
 
Has anyone taken a look at the actual Olympus site in Google Mars? There is no crater where the bace lies, but there is one about 500 meters away to the south. It is about 250 meters in diameter. There are also some features that seem to be ridges nearby. The closest is around 300 meters away, to the west. To the east there are ridges over a kilometer away from the site (my guess would be that these features are something to do with old lava flows from Olympus Mons).

There is another crater to the northeast, about 2.8 kilometers away. It is about 380 meters in diameter.

The view is quite interesting too. Seems like you can see the cliffs of Olympus Mons on the horizon, to the north.
 
Nice lesson of tiles smoothing Loru :thumbup:
 
Has anyone taken a look at the actual Olympus site in Google Mars?

well - I didn't. I've created that as a excersise.
 
Thanks for looking that up. I went ahead and installed it, but this definitely isn't my idea of a visual improvement.

dlYIz.png


YUCK! :)

It doesn't blend in with the surrounding texture at all. Looks awful.

Not so much, I agree. But with a little work you can make the colors match and it blends pretty well.

Speaking of blending... Loru, that looks awesome! You should drop that into the 'hangar for us.
 
Speaking of blending... Loru, that looks awesome! You should drop that into the 'hangar for us.

The surface tile is releasable condition but I need to make new crater. In the original it was so small I didn't acount for planet's curvature (crater was for my "mars seismic impactor mission")

mats.jpg


crater003.jpg
 
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