I apologize for translation errors in this post:facepalm:. I'm not a native speaker of English.
Today I have made a test, to see how it worked Orbiter in Ubuntu / Linux.
The results of this test may vary from your Orbiter Windows experience, because Orbiter is not a native Linux application.
I made a small guide about how I am have installed Orbiter on my PC with Ubuntu. See post # 30.
The computer on which the test was performed has the following features:
Laptop EUROcase E4 MB3
RAM: 4GB
HDD: 500GB
Screen resolution: 1366x768
GPU: Intel Graphics HD3000
Processor: Intel® Core™ i3-2330M CPU @ 2.20GHz × 4
OS: Ubuntu 14.04 64bits
WINE: WINE 1.6.2
Default Orbiter / 25 - 14FPS
Not working specular water reflections
*LocalLightSources working properly, obviously #modifying the Orbiter.cfg#
*Some failures using keyboard keys in dialog boxes and function keys (R, T Warp, and a few others)
*A few failures at the end of simulation (returning to Orbiter's Launchpad).
Orbiter Sound
*3D sound is not working, you have to disable it to run the sound correctly
*Acceptable quality of sounds
Delta Glider
*All keys and buttons work in the cockpit
*No work the "view seats of passengers"
*No problems with animations (gear, airbrake, nose cone, etc.)
Atlantis
*Works the change of camera in the cockpit
*Works buttons CTRL+Space
*Works RMS
Delta Glider IV
*Works autopilots
*Works animations
Works settings ScenarioEditor (not works in D3D9 Client)
*Works UCGO and UMMU
Arrow Freighter
*Works the change of camera in the cockpit
*Animations work
*Works UCGO and UMMU
Orbiter with D3D9 / 45 - 50FPS
Works specular reflections from the water
Fail some options in ScenarioEditor
Fail SymbolicLinks
DragonFly Fails
Not works the Orbiter splash screen
*This feature also works in D3D9 Client.
#
martins said:
It may be that your graphics driver isn't reporting the maximum number of active lights correctly. (The "-1" may actually stand for 4294967295, only it was formatted as an int rather than unsigned int for output). If Orbiter is trying to allocate a buffer for 2^32-1 light sources, it will probably choke.
Try adding the following line to your orbiter.cfg:
Screenshots [Click here]