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Why the big push for 64 bit? 32 seems to be doing fine, especially given the performance increase with D3D9. To me, is seems a bit silly to knowingly break literally thousands of addons for… what?
x86 is more and more turning into legacy and will eventually die out.
So, we need a x64 version one day. But it isn't today.
Also, its hard to tell what Orbiter did wrong. Orbiter 2016 just added those features, that the community really wanted for years: 3D terrain, docking on the ground and wind.
If it is just about the complaints about the community.... maybe its better to simply make a new simulator engine without any historic limitations, compatibility to Orbiter and a completely new community.