That last video was cool, with shooting cubes on the moon as well as a carrier airship.
But here's the problem with vessel-vessel collision detection:
Normally in scenario editor, if you wanted a grounded ship to "copy state from" another grounded ship, the two ships would be at the same place and go through each other.
Now what would happen if there was vessel-vessel collision detection? Let's just say that it probably won't end well.
But here's the problem with vessel-vessel collision detection:
Normally in scenario editor, if you wanted a grounded ship to "copy state from" another grounded ship, the two ships would be at the same place and go through each other.
Now what would happen if there was vessel-vessel collision detection? Let's just say that it probably won't end well.