Yes I have... and I have absolutely no clue where to find the solution for this. :compbash2:
I had that problem once im sure it was an earth related addon I installed, looked nice close up but unrealistic from far away.
Yes I have... and I have absolutely no clue where to find the solution for this. :compbash2:
Lol, just lol. Rocket HCLV
.... how ???
Lol, just lol. Rocket HCLV
Loving the look of that exhaust texture, is it an addon or your own handy work?
What the heck is that? A gigantic piece of balsa wood?
Iridium satellite on Earth orbit :thumbup:
I presume that's your model and not an existing add-on released somewhere? Would love to see it on O-H!
Who can tell me, how to fix this problem? I will be grateful for the help.
Who can tell me, how to fix this problem? I will be grateful for the help.
Try these settings for the visual effects tab:
Note the settings for "Night light level" and "Ambient light level". Also, be sure that "Planet night lights" is checked.
Thank, i made it! Screenshot later.Orbiter renders faces only in positive normal direction to the camera (one sided) so you'd have to re-mesh the thing.
Easiest way will be to duplicate nozzle and flip duplicate's normals. That'd result in 2 sided faces for the nozzle however nozzle wall's thickness would be 0.
Alternate to that is just remeshing nozzle with actual thick wall. You can do it for example using lathe modifier (AFAIK you were using 3ds max)
Here is quick tutorial for whole rocket but principle is the same for nozzle. (tutorial is in GMAX but 3ds max has identical functions)
* Sorry for my accent and long pauses - kinda hard to focus both on modelling and translating in live recording
http://www.youtube.com/watch?v=1_ULL6qrkcY
Thank, i made it! Screenshot later.