Orbiter Screenshot Thread

N_Molson

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Full ascent to orbit :

Honestly, with normal maps and Jarmonik's new shader, it would look pretty good ! maybe the nozzles are a bit low-res, and some textures could be upscaled... But very nice surprise !

Autopilot worked flawlessly (press P).








 

N_Molson

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And Blue Gemini? :p

Yup the MOL was an USAF thing. But the capsule on a MOL flight wouldn't be Blue Gemini (which is a normal Gemini with an USAF sticker on it), it would be "Gemini B" (with the (in)famous tunnel-hole through the heat shield that made and still makes a lot of ink flow).
 

Urwumpe

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Yup the MOL was an USAF thing. But the capsule on a MOL flight wouldn't be Blue Gemini (which is a normal Gemini with an USAF sticker on it), it would be "Gemini B" (with the (in)famous tunnel-hole through the heat shield that made and still makes a lot of ink flow).

No problem with the hatch there.... no flow, no harm. Its like using rubber O-Rings in a SRB. As long as they are sealing the gap, hot gases don't even come close to them. But a small leak past all O-Rings is enough for starting a burn-through.
 

Matias Saibene

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Looking at the post from asbjos, I remembered to test the lens flares and the effect is impressive. My computer did not melt and the graphics ran very smooth. Thank you D3D9 client developers!





That ray of light coming through the window... Now I'll have to use sunglasses.
 

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XR2 Docking Approach to ICV
51146150092_ca29ff29be_o.png


Cockpit View
51146826636_cd7c8ca0e9_o.png


Earth Departure
51146150197_be1bdf3a80_o.png


Earth View
51147054263_8683cca54f_o.png
 

Matias Saibene

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First lights of dawn from the cockpit of the G42-200.


Testing Universal Cargo Deck in Orbiter 2016. It works perfect!






I forgot to mention that Universal Cargo Deck sometimes produces CTDs when starting a scenario. I also tried CamShake v1.1 and it works perfect.
 
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