General Question ORBITER SOUND with DXD9 in ORBITER 2016

Geraldokerenz

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Hello everyone,

I just get my problem for my first Orbiter 2016 Installation.

I install my DXD9 original stable from https://d3d9client.codeplex.com/ then i install on my Orbiter 2016 directory, i checklist in my module tab in D3D9Client then i launch some scenario and it's work absolutely. Then after that i close my orbiter launchpad for a moment.

Then i install Orbiter Sound, UCGO & UMMU, and Delta Gliderr then after finish installation. My VIDEO TAB basicly gone, or doesn't exist there. Then after i run same scenario it's can be loaded.

Then i delete, and i started one by one to install from UCGO & UMMU, after i install the VIDEO TAB still exist, then after i install ORBITER SOUND, my VIDEO TAB doesn't exist anymore.

So what's my problem? between orbiter sound and d3d9client with Orbiter 2016.

Or there latest version from Orbiter sound that work in Orbiter 2016?

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I think the problem is in Orbiter Sound, because if i don't install Orbiter sound there's no problem like this.

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Thankyou, i hope everyone help my problem.

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Orbiter LOG:


**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 5.40194e-007 sec
000000.000: Found 0 joystick(s)
000000.000:
000000.000: **** Creating simulation session
000000.000: Finished initialising world

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I use, D3D9Client2016-R1 from https://d3d9client.codeplex.com/ and Orbiter Sound 4.0 from http://orbiter.dansteph.com/forum/index.php?page=download

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Regards,
Geraldo Nathanael
[email protected]
 

DaveS

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ORBITER SOUND doesn't WORK in Orbiter 2016, so that could also be your problem.
It does work, there's just aspects of it that will produce a CTD (Radio/MP3 MFD does this for example).
 

Geraldokerenz

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I have already downloaded and installed on my computer (DirectX FEB 2010 regedist), but still with same problem.
 

Geraldokerenz

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Basicly my Orbiter 2010 have a same problem, the video tab is missing after install D3D9 and Orbiter Sound.

Anyone can help my problem? Is any wrong with my DirectX Version?

Very Confused
 
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