Hi!
I am new to the forum, despite having registered in 2010 to have a question answered. I'm interested in addon creation, especially advanced fictional spaceships.
Later I'll have the time to post about myself in the meet section and make an avatar. For the moment, I have a question about something that I have in mind for a while.
Is it permited and possible, with the license of Orbiter and his SDK, for either a freeware indy game or a collection of dedicated addons to be self-contained, and to be powered by the Orbiter simulator that would be distributed with it? Given of course that it's not a comercial product of any kind and the mention of something like "powered by Orbiter" is shown in big in the splash screen?
In other word, is an external program able to, say, run orbiter in console mode then use orbiter behind the program custom GUI and functionnality?
Or maybe this could be achieved as an addon, not a separate game, that would manage is own collection of add-ons, scenario files, scenery and visualisation module under a self-contained launch program? Like, for example, a laucher for the Tintin addon that would run in his own clean installation of Orbiter, complete with, say, is own music, GUI and cel-shaded visualisation module? (This is only an example, i'm not planning of doing this)
Tell me if this is a sound idea.
I am new to the forum, despite having registered in 2010 to have a question answered. I'm interested in addon creation, especially advanced fictional spaceships.
Later I'll have the time to post about myself in the meet section and make an avatar. For the moment, I have a question about something that I have in mind for a while.
Is it permited and possible, with the license of Orbiter and his SDK, for either a freeware indy game or a collection of dedicated addons to be self-contained, and to be powered by the Orbiter simulator that would be distributed with it? Given of course that it's not a comercial product of any kind and the mention of something like "powered by Orbiter" is shown in big in the splash screen?
In other word, is an external program able to, say, run orbiter in console mode then use orbiter behind the program custom GUI and functionnality?
Or maybe this could be achieved as an addon, not a separate game, that would manage is own collection of add-ons, scenario files, scenery and visualisation module under a self-contained launch program? Like, for example, a laucher for the Tintin addon that would run in his own clean installation of Orbiter, complete with, say, is own music, GUI and cel-shaded visualisation module? (This is only an example, i'm not planning of doing this)
Tell me if this is a sound idea.