After few minutes of flight, the "Virtual size" allocated by Orbiter 2016 (I use Sysinternals Process Explorer) goes beyond 4 GB and Orbiter crashes (I have 16 GB SDRAM and Win7 64 bit).
My installation: Orbiter 2016 + D3D9Client2016-R1 + OrbiterSound40_20121120 (nothing else).
I activated all the checkboxes in Parameters -> Realism and Parameters -> Perturbations and I use Mesh resolution = 128 in "Video -> Advanced".
1) Is there any way to fix the problem?
2) Is there any chance to see "Orbiter 2016 64 bit"?
Thank you
My installation: Orbiter 2016 + D3D9Client2016-R1 + OrbiterSound40_20121120 (nothing else).
I activated all the checkboxes in Parameters -> Realism and Parameters -> Perturbations and I use Mesh resolution = 128 in "Video -> Advanced".
1) Is there any way to fix the problem?
2) Is there any chance to see "Orbiter 2016 64 bit"?
Thank you