Hello,
I'm trying to add a mesh (made of several meshgroups) I've done with anim8tor on a surface base. I used the an8->mesh plugin to convert it, and it appears in simulation as I wished.
My problem is that the materials appear on the mesh as they should, but without their textures, which is annoying.
Here is some more specific information :
- The textures appear as they should in anim8tor.
- I'm using D3D9 client
- In the my base .cfg file, the mesh has the OWNMATERIAL (without, it is full "default" white) and SHADOWS flags.
- The textures are in DTX1 format, and their dimensions are powers of 2 as required.
- I've put the textures both in the "Textures" and "Textures2" directories, just in case of...
If someone has an idea... I never had this problem with vessels meshes using the same exact process in anim8tor, so this is "bace-specific". :tiphat:
I'm trying to add a mesh (made of several meshgroups) I've done with anim8tor on a surface base. I used the an8->mesh plugin to convert it, and it appears in simulation as I wished.
My problem is that the materials appear on the mesh as they should, but without their textures, which is annoying.
Here is some more specific information :
- The textures appear as they should in anim8tor.
- I'm using D3D9 client
- In the my base .cfg file, the mesh has the OWNMATERIAL (without, it is full "default" white) and SHADOWS flags.
- The textures are in DTX1 format, and their dimensions are powers of 2 as required.
- I've put the textures both in the "Textures" and "Textures2" directories, just in case of...
If someone has an idea... I never had this problem with vessels meshes using the same exact process in anim8tor, so this is "bace-specific". :tiphat: